cxone
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Post by cxone on Feb 11, 2006 16:29:21 GMT -5
Fryer draws his Browning and jacks a round in the chamber , leaving the safty on which can be taken of with just s thought . Snaps his spurs out and back in just to check them . Drops his side window and pops of a couple of rounds at the crate with the molotov cocktails . Thinking this may just keep the thugs heads down . Thinking drek ...... I should have bought that flare gun . Now that would be nice in that crate .
Pistol_5 +5 combat dice (5,3,4,8,1,3,3,2,4,17)
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Post by Braddoc on Feb 11, 2006 17:23:21 GMT -5
"Hey John, it's been a while, how's it going?"
Four-Eyes will put on his smartgoggles that were hanging from his belt and put it on. He'll then connect them with his weapon, a twin-cylinder revolver-like handgun. He'll readied himself, lowering about half-way down his window, enough to shoot back, and get some protection from it, but he'll wait to get a little closer before starting shooting.
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Post by wolflet59 on Feb 11, 2006 18:11:59 GMT -5
the shot shatters a bottle or two - the petrol splashes, pooling towards the hot brazier. He looks bemused - turning to the bus with a bottle in hand 'missed ya skeg!' he hollars, as the purple blue flame ignights at his feet..
The other skag jumps backwards carrying two molitovs.. a couple of half-bricks fall short heaved by the others hey, what was that off to the side...
reaction for them all [dice=6] + 3
(2 hits - long range 6 and 2 for firing from the bus the crate is small +1 , but immobile -1!)[rand=038202945578483916803048751673752403261685667611358948885924027571]
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cxone
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Post by cxone on Feb 11, 2006 21:55:58 GMT -5
"Hey John . Nice ta meet ya ." Fryer say with a chuckle as the ground around the thugs feet lights up with a blue flame .
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Post by Falindraun on Feb 11, 2006 23:45:18 GMT -5
John loads his cybershotguns and gets ready to take aim.
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Post by wolflet59 on Feb 12, 2006 6:12:42 GMT -5
'I'm going .... to the right of that car' -
Shouts Lucille - as you close the gap to the car barricade - she clunks the gears winding down a couple of notches - slower but more power
The punk realises his jeans are ablaze, blue turns to orange flame - he drops the bottle just as the crate goes up - the area is lit up with mulitiple orange blossoms - flaming gobbets splatter concrete wall - skip - and a couple of the skegs - they all stop, kind of stunned, bathed in the warm glow..
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Post by wolflet59 on Feb 12, 2006 6:29:20 GMT -5
Game mechanics bit..
you have two rounds before you hit the front end of the car to get around the barricade - they are stunned for this round, you make out eight behind the car or skip clubs mostly - and the one left to the side
Medium then close range if using pistols
- John your Shotgun choke depends if you want to specifically target, or if you want to wider spread to keep heads down, I'm not picky regarding the power/spread/range ratios..
Next person to post - please roll 5 dice for general perception at a -1 the crowd oooh and ahhh as the fireball mushrooms up, spoiling most sight modifications..
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Post by Falindraun on Feb 12, 2006 8:39:18 GMT -5
im gonna fire a round out of each arm. with each set to take out about 3 or 4 people per round. ill aim one arm at one group of 4 and the other at the other group of 4.
init [dice=6][dice=6] + 7
first shot skill 5 + 2 combat pool [dice=6][dice=6][dice=6][dice=6][dice=6][dice=6][dice=6]
second shot skill 5 + 2 combat pool [dice=6][dice=6][dice=6][dice=6][dice=6][dice=6][dice=6]
rule of 6 [dice=6][rand=8129728727387173034165263606946494226931959452174614058233791650476]
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Post by wolflet59 on Feb 12, 2006 14:44:33 GMT -5
two single shots this round - but at this medium range and the bus moving - the car they are hiding behind shakes with the pellets bouncing around their ears - minor scratches - two duck out of sight.. the rest remember what they were up to ...
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Post by Braddoc on Feb 12, 2006 14:54:19 GMT -5
Four-Eyes will hold his fire for now, observing at the people manning the 'barricade', and will act if a weapon is showned.
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Post by wolflet59 on Feb 12, 2006 15:39:33 GMT -5
keeping your eyes open nets you a glimpse of the second group of some six skegs running in from the right side - from the cover of a zoom support - theyre carrying a big hook each-
They should meet the side of the bus as it rounds the barricade....
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cxone
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Post by cxone on Feb 12, 2006 16:43:55 GMT -5
Fryer sets back and reloads his hand gun . Just drops the clip and replaces the rounds from his kitbag . Thinking I couldn't make that shot in another million years .
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Post by Braddoc on Feb 12, 2006 22:38:20 GMT -5
Four-Eyes will lower his window and take a shot at the closest guy from the group on the right (the one with hooks) (smartgoggles 2 plugged in) (medium range) [dice=6][dice=6][dice=6][dice=6][dice=6][dice=6][dice=6] +dice pool of 4 [dice=6][dice=6][dice=6][dice=6] rule of 6 [dice=6]
to Fryer: "C'mon man, stop playing with the bullets and stray those clowns!"
When at close range, he'll take another shot at them, but at another goon. (close range) [dice=6][dice=6][dice=6][dice=6][dice=6][dice=6][dice=6] +pool of 4 [dice=6][dice=6][dice=6][dice=6] rule of 6 [dice=6]
After that, he'll close his window as fast as possible.
to John: "Get that car fired up John, dunno what those bumbs might have.." [rand=2426259870321945803541246484744937016612527265903472844130123598]
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cxone
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I have made 45 posts
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Post by cxone on Feb 12, 2006 23:08:19 GMT -5
Fryer look at four0eyes and shrugs "Cool man , Keep your shirt on . Only got a 10 round clip . Like to keep them full when time permits . I'd hate to have to reload when some one has the drop on me ."
Fryer pops back into the window to fire a round at the other thuf with the bottles .
Pistols : 5 plus 4 combat dice (2,5,1,4,4,13,3,3,7)
(( ooc not sure I mentioned it but the browning is smart linked )) .
At close range he'll do the same thing .
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Post by Falindraun on Feb 13, 2006 0:53:07 GMT -5
when they get in close range John will fire off another round from each arm in the same manner as the last (i might have forgot to mention that both of them have smartlink 2, and i also have the rangefinder eye mod)
left arm shot 5 + 1 combat pool [dice=6][dice=6][dice=6][dice=6][dice=6][dice=6]
right arm shot 5 + 1 combat pool [dice=6][dice=6][dice=6][dice=6][dice=6][dice=6]
rule of six [dice=6][rand=045414617496401855362662137680773771982857983318801540705629175]
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