meg
Shadowrunner
Meg
shp(o~3000;; b~0;; i~0;; u~0;; s~0;; a~0;; )
I have made 255 posts
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Post by meg on Jun 14, 2006 17:25:17 GMT -5
OK lets go.. Spirit - help us travel..
(OOC We should be travelling x3 with a +3 to anyone noticing usl)
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Post by Deleted on Jun 14, 2006 18:36:29 GMT -5
Alright, you two make your way back towards the highway, seeing no obvious cars or vans, not that Glacier would really fit in one anyways. It takes you guys a good half hour moving slower, so as not to complicate the injury to Meg. Arriving at the I-9, the scene is similar. 80% trucks moving in both directions, intermittently. Maybe a truck every 3 minutes or so...
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meg
Shadowrunner
Meg
shp(o~3000;; b~0;; i~0;; u~0;; s~0;; a~0;; )
I have made 255 posts
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Post by meg on Jun 16, 2006 9:26:30 GMT -5
Bugger Bugger Bugger BUgger.... Thanks Glacier - I know were not out of the woods yet - but at least we're out of there in one peice.. If we hide here for a while, I can call up Freddy to get him to pick us up personally - he may be able to get a doc to us with some equipment wihin half an hour to heal these wounds..
I could try to cast a spell but the wounds would be too debilitating
the Principle of the Seven P's certainly applies - Proper Preparation Prevents Piss-Poor Performance - Even if we found the riot van or whatever - we couldnt even drive it away he he h e h.oooch it hurts when I laff! Ha ha ow ..
Unless Glacier has some better ideas, Meg switches her fone back on and will call Freddy - to see if he can get the Doc to drive out and collect her and Glacier in his ambulance - twenty minutes would be nice spirit him here if needs be! .. no sirens.
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Post by Xenomarch on Jun 17, 2006 1:06:42 GMT -5
Continuing towards downtown.
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Post by Deleted on Jun 17, 2006 12:40:25 GMT -5
Alright, after about a three hour jaunt with the spirit helping, dawn is approaching and you have returned back to Keeler's corner. The spirit aiding you resulted in you avoiding most of the traffic, only one or two large trucks honked and swerved at seeing Glacier's large form carrying Little Meg along the side of the highway. However with the coming of dawn, the little spirit helping out must now return to its domain.
Keeler's corner is a small little community huddled in the shadow of the interchange of the I-90 and the I-525. Fortunately, the traffic is starting to pick up and the odd cab is running around at this early hour. Most of the residents that you see are transients, and bums, sleeping off their drunk from the night before, or just trying to find shelter from the weather, which has started to turn to the worse, the day dawning grey and overcast...You get the impression that the law doesn't come out here much....
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meg
Shadowrunner
Meg
shp(o~3000;; b~0;; i~0;; u~0;; s~0;; a~0;; )
I have made 255 posts
Location:
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Post by meg on Jun 17, 2006 15:26:19 GMT -5
No answer from Freddy - an Meg doesnt know the contact number for anyone else.. She chats to Glacier as they yomp down the road... theyre now stuck on the road outside of town - there could be a search and they would be picked up bloody and carrying.. and her covering spirit has gone -
Meg too has gone - well past the time for any physical healing, she recons. But she knows that magic can still help, but in a safe place, in case it doesnt work well..
Glacier It's asking a lot - would you take me home in case I wipe out casting the healing spells - I will summon more spirit cover, to keep us out of casual sight anyway - its more walking an carrying though..Damage limitation
She wafts the air to attract a small mist spirit to conceal and to move them..
(F2 spirit summon 6 needs 2+3 for wounds = 5s Charisma 6 vs 2+3 for wounds = 5L as it is under half Charisma and 6 pool to go onto drain - she can always try to summon another if theres not 2 successes that she wants
summon [dice=6][dice=6][dice=6][dice=6][dice=6][dice=6] drain [dice=6][dice=6][dice=6][dice=6][dice=6][dice=6][dice=6][dice=6][dice=6][dice=6][dice=6][dice=6] [rand=5061823389765063603799088058386123768302829441628263075921169751]
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meg
Shadowrunner
Meg
shp(o~3000;; b~0;; i~0;; u~0;; s~0;; a~0;; )
I have made 255 posts
Location:
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Post by meg on Jun 17, 2006 15:27:46 GMT -5
Poo - but no drain
dismiss the spirit- it is not tame enough..
again [dice=6][dice=6][dice=6][dice=6][dice=6][dice=6]
[dice=6][dice=6][dice=6][dice=6][dice=6][dice=6][dice=6][dice=6][dice=6][dice=6][dice=6][dice=6]
enough to conceal them both with a +2 and no drain..
Even the spirits are against me now... hu hu hu she laffs shallowly..[rand=39943679533182663976266715220920990146462244196165502307281102863]
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Post by Deleted on Jun 18, 2006 13:01:22 GMT -5
OOC Meg did you check your PM's???
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meg
Shadowrunner
Meg
shp(o~3000;; b~0;; i~0;; u~0;; s~0;; a~0;; )
I have made 255 posts
Location:
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Post by meg on Jun 20, 2006 16:22:00 GMT -5
At Keelers corner the two of them skulk quietly out of sight - covered by a light morning mist..
Meg puts a call through and reaches Freddy - who provides another promise - though there's sirens and shouting in the background...
She sighs and settles down - offering Glacier a Fox's Mint from her bag...
ten minutes later a call back -
Theres an ambulance on its way.. big enough for us both.. When we get back - we should have breakfast - on me. I hope this one comes through..
We need to get to know a few more useful people....
And Thanks.
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Post by Deleted on Jun 20, 2006 18:52:59 GMT -5
The ambulance arrives a short while later, and the two of you are taken off to the nearest hospital. Glacier escapes with little or no noticable damage, other than a few cuts and bruises. Meg on the other hand is layed up for a while longer.
Meg make a body test with a TN = 6, with no pool or other bonuses. This will determine whether you need medical care to heal. Only need one success.
Then, I guess I need to know if you or Freddy are going to try and heal you. This will determine future costs and times for healing....
In the mean time, Karma is awarded, 3 each...Xeno, can you update this, as well as any ammo expenditures and what not? I think it was four grenades for Glacier...
I'll post a contact call from your Contact shortly Meg....
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Post by Glacier on Jun 20, 2006 21:50:55 GMT -5
Roger Wilco adjusting Karma and Ammo
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meg
Shadowrunner
Meg
shp(o~3000;; b~0;; i~0;; u~0;; s~0;; a~0;; )
I have made 255 posts
Location:
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Post by meg on Jun 21, 2006 7:30:19 GMT -5
Medical treatment at the Doc's clinic - general hospital should be avoded for long term care!
Freddy will be able to heal the Serious down to Medium in the next few hours.
Why not stay at our place Glacier - theres a lot going on recently - and weve got some plans for the future - could well be some jobs coming up..
She will still need lots of R&R - and does not relish a call from Mary - her Knight Errant contact, but Meg can conceal the truth quite well...
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Post by Glacier on Jun 21, 2006 18:42:47 GMT -5
OOOOOOOH Carpet, nifty , sure if you and Freddy have no problem with the Great Lady being there then so am I.
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meg
Shadowrunner
Meg
shp(o~3000;; b~0;; i~0;; u~0;; s~0;; a~0;; )
I have made 255 posts
Location:
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Post by meg on Feb 18, 2007 16:58:27 GMT -5
Sorry folks I needed a place to get the dice roller wotking and as I was in this a while back.. I used the In a Barren Waste Lans scenario to do the rolls...
With the festivities over she gets down to the first stage of the project.. as a reminder, she wants to produce a finished journeyman peice as proof of her ability and commitment to the alchemical arts - consolidating her claim to be able to provide a practical education to future alchemy students - outside of corp control.
a number of stages - turn the raw materials into refined ones. She trids the processes for educational support..
Refine requireds a check TN of 4 vs 10 days (Meg checks the Magic in the Shadows book, and decides that there would never be any alchemy unless there was a capability to use successes to reduce alchemy time.. this includes production of any powders and fetishes which are soooo cheap compared to any realistic earnings.. send me a PM if you want a heated debate! or read the earlier discussions)
Alchemy 6 [dice=6][dice=6][dice=6][dice=6][dice=6][dice=6]
plus Talismongering/2 [dice=6][dice=6][dice=6][dice=6][dice=6][dice=6]
well, 5x successes gives 2-3 days to refine a batch of INT (7) loads she is able to refine the lot in a month easy. but needs to sort out the necessary ones quickly in a week.
leaving her with 3 gold 8 silver 8 copper 8 mercury 8 iron 8 tin 8 crystal 8 semi 8 precious That is a lot of bog-standard work to crack out all of the impurities using kiln and mortar/pestle these go with the stones she gathered herself earlier - now refined and radicalised into a batch of select shapes an sizes..
(OOC her manuals say that each batch shouls weigh a certain amount -however the batch used may consist of a much smaller amount and some 'spoil' which the alchemist rejects)
She is waiting for the herbs and shootlings to begin to mature outside.
Next stage is to produce radicals..
Now Meg knows that there are eyes upon her - - Aztechnology for one, and the universities around the world that she has contacted as well. Her plan is to buck the system and produce her journeyman peice fast - so she catches them all on the hop and can force her own demands down their throats .. rather than them all dictating standard terms. She knows she is good and is willing to prove it.
condensing down refined materials into radicals is something different, it does take time - generally a month to distill the essences. As she really wants to steal that march over the institutions, she is willing to sacrifice results for time..
The standard minerals can wait Meg wants gold, silver mercury and copper radicals - to create oilicalcuram the magical oil which is an absolute must for creating a weapon.
She could take an easier route and just manufacture a Power focus quickly, but she wants to make an impression to demonstrate her capability...
the important one first:
3 units of gold radicalised by forge and furnace.. alchemy 6 [dice=6][dice=6][dice=6][dice=6][dice=6][dice=6]
supported by talismongering 6/2 [dice=6][dice=6][dice=6][dice=6][dice=6][dice=6]
( x6 successes = 6x3units=18 radicals of purest gold-looking gold essence youve ever seen. absolute base street value, 750,000)
use 4 units of the other elements but halve the time by applying x3 successes to the time - TN 4 x successes (-3 0f them) = units created per week ! This is costly - as Meg is missing out on turning refined copper into x16 or x20 units of radical copper - sacrificing quantity for time. She is looking to get the lot completed in 8 weeks instead of 20 weeks.. in order to show she 'can do' under pressure.
silver x4 = 4 units copper x6 = 12 units mercury x4 = 4 units
of radicals.
problem now is to shift the radical gold on the 'market' good job Meg has got the contacts - if she diddnt have the contacts, no way could she think of selling the stuff - you HAVE to be in the biz to even appreciate the value of this stuff.
Course the street value of the finished article is reasonably well known - a fraggin 'standard' blade for those in the know, is reach+1 x 100,000 F absolute basic plus the linking force required from the weilder - and the street markup of around 200% makes a blade cost around 500, 000 yen , but Meg wishes that the end users would appreciate how much flippin real hard slog goes into just getting the basics together.
Why does it cost so much, well a big reason is that she can make a power focus F2 (standard) for 200, 000 (+) why? well because...
YOU DONT HAVE TO USE BLOODY ORICHALCUM THATS BLOODY WHY
and that stuff costs 100,000 a shout. (at least)
You may now understand why 'magical items' are bleedin hard to come by - you either HELP to make it - or have LOADS of cash floating around - if the seller wants cash of course -
a lot of mystic stuff is traded and bartered for other hard to garner materials.. cash is merely an indicator of the kind of trouble the buyer has to go to to actually close the deal.
Meg knows that barter is the main route for exchange of materials - either magical or obscure items. Cash is not a confirmation that you could 'buy' your way into magic.
There are further stages to complete before the weapon focus that Meg wishes to complete , is ready. For now she has the prepared materials.
ANother reason to move quickly is to have everything in place before the potential buyers or dealers are ready - preempting their plans. Meg knows that word will be around that there is a specialist practitioner up and coming, Aztechnology needs sidestepping and the academic institutions need bringing on board fast in order to provide some security.
the whole process would generally take 30 weeks plus.. she is looking to have it completed in 10
For the orichalcum it takes 10 - Magic (6) = tn4(her magic is now 7 so tn3)
talismongering support [dice=6][dice=6][dice=6][dice=6][dice=6][dice=6] alchemy [dice=6][dice=6][dice=6][dice=6][dice=6][dice=6]
seven successes to distill orichalcum.. Thats half a mill ! - or it goes straight into her creating a F4 weapon focus, needing four of the seven distillations...
Meg has planned this for a long time - the stones she gathered months earlier is natural and she entwines the pair into two wide copper bracelets with silver filligree that she can make easily - something she can wear continuously - otherwise she would be making polearms.. (There has to be an advantage in karate at some point)
Enchant TN6 + F4 + OR3 = TN 13 eek! minus handmade -1 virgin -2 three materials -4 oil x1 units -1
=TN 2 30 days base talis [dice=6][dice=6][dice=6][dice=6][dice=6][dice=6] alchemy [dice=6][dice=6][dice=6][dice=6][dice=6][dice=6] Enchanting the items 30/4 = 8 days - lovely and smooth so far
then the first bonding.. this is where I veer from the rules - I will use standard bonding cost 3+reachxF with an advantage for an Enchanting bonus rather than 8xF (you may as well make poleaxes- still cheap!) otherwise noone would ever conscider making the things. see my earlier arguments.
3+reach0 xF4 = 12 karma reduction due to oil 1/unit -1 x3 materials -4 first bonding Alchemy successes max of +3 = base value of Force to be paid =4
Meg has completed the process in 8 weeks, has 750,000 worth of radical gold, four units of Mystic oil worth 400,000 and a F4 weapon focus attuned to her worth 500,000. maybe she does need some better security once she is up and running. She will call a F3 spirit to be on call. Yow.. how about Oil = Force of weapon, will reduce surplus oil and make items more expensive!
Next stop is to claim her Doctorate in Magick from her college. Book the flight and contact the John Dee collegiate. She has the process on trid and some of the evidence with her. After that it is getting in touch with Gottal the Aztechnology rep.[rand=8564637640642341036544470854031896374939538333981516399395968042518]
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meg
Shadowrunner
Meg
shp(o~3000;; b~0;; i~0;; u~0;; s~0;; a~0;; )
I have made 255 posts
Location:
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Post by meg on Mar 8, 2007 16:55:12 GMT -5
summoning [dice=6][dice=6][dice=6][dice=6][dice=6][dice=6][dice=6][dice=6][dice=6][dice=6]
drain
[dice=6][dice=6][dice=6][dice=6][dice=6][dice=6][dice=6][dice=6][dice=6]
RO6 [dice=6] [dice=6][dice=6][rand=9511842574957059318685456752297386740584206694834292768595173452]
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