Post by Mr. Johnson on Jul 10, 2005 18:20:19 GMT -5
Run-Flat Supergrip Tires
Armored tires that provide B(5) / I(3) The supergrip provides better control of the vehicle. Target gets a -2 TN modifier when rolling against skidding and quick braking.
Cost 600 ¥ per tire
Available to Cars, Trucks and Motorcycles
Flash-Pod Countermeasures
This modification adds a "flash-pod" to any side of a vehicle (players discretion) When a vehicle with this countermeasure is attacked, sensors indicate the attacker and launch one (1) flash flare per pod that is equipped. The flare will launch to-wards the target (maximum of 10 meters) before it will detonate creating an instant, brilliant and blinding flash. The vehicle MUST have a sensor rating of two (2) in order to use this.
Flash-Pods--------visible------14,000 Y
Flash-Pods--------Pop-up------25,000 Y
Flash Flares--------------------500 Y----DMG *spec/8S
*spec. Flash flares are rated at 4D, the target rolls his/her reaction, every 2 successes reduces the damage code (ones do count as failures) **
D = Blinded for 4 rounds
S = Blinded for 3 rounds
M = Blinded for 2 rounds
L = Blinded for 1 round
(if more than one flare is fired, the one with the highest damage code takes effect, meaning that if there are several flares that are not resisted, the "blindness" rounds are not cumulative)
** Flare comps reduce the target number to two (2) and reduce the damage code by two (2)
If the Flare actually hits a target, treat it as a 8S fire attack
(final note): This is a military grade modification, thus treat its legality and street index as such, motorcycles cannot have this upgrade
Armored tires that provide B(5) / I(3) The supergrip provides better control of the vehicle. Target gets a -2 TN modifier when rolling against skidding and quick braking.
Cost 600 ¥ per tire
Available to Cars, Trucks and Motorcycles
Flash-Pod Countermeasures
This modification adds a "flash-pod" to any side of a vehicle (players discretion) When a vehicle with this countermeasure is attacked, sensors indicate the attacker and launch one (1) flash flare per pod that is equipped. The flare will launch to-wards the target (maximum of 10 meters) before it will detonate creating an instant, brilliant and blinding flash. The vehicle MUST have a sensor rating of two (2) in order to use this.
Flash-Pods--------visible------14,000 Y
Flash-Pods--------Pop-up------25,000 Y
Flash Flares--------------------500 Y----DMG *spec/8S
*spec. Flash flares are rated at 4D, the target rolls his/her reaction, every 2 successes reduces the damage code (ones do count as failures) **
D = Blinded for 4 rounds
S = Blinded for 3 rounds
M = Blinded for 2 rounds
L = Blinded for 1 round
(if more than one flare is fired, the one with the highest damage code takes effect, meaning that if there are several flares that are not resisted, the "blindness" rounds are not cumulative)
** Flare comps reduce the target number to two (2) and reduce the damage code by two (2)
If the Flare actually hits a target, treat it as a 8S fire attack
(final note): This is a military grade modification, thus treat its legality and street index as such, motorcycles cannot have this upgrade