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Post by mechwarrior5 on Feb 27, 2007 8:02:30 GMT -5
Peaches waits in the RV as F-E gears up, and then follows him out of the car, playing the good body guard as he keeps the shotgun trained on the woods to their flank in anticipation of another attack. With his thermals engaged, his world is a conglomeration of mottled blues, greens, and reds, but he hopes that it will allow him to spot any warm--or cold--bodies approaching the group.
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Morrow snatches up a sturdy limb from the forest side, brandishing it high over his head as he revs his engine. The throaty rumble is echoed by the other trolls, and suddenly he jams the gas and leaps out ahead of the pack in a mad dash toward the cabin. His deep war cry is lost over the roar of his bike as he throttles straight toward the front door of the house. Just as he closes within twenty feet, he hauls back on the handle bars, popping the bike into a wheely as the motorcycle slams into the door's wooden face.
(Let me know what I have to roll, boss.)
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Post by wolflet59 on Feb 27, 2007 9:05:29 GMT -5
Wot a lot of dice..! I'll sort them out.. If Micro is not effective with the bolts after three bursts (another block of four to go.) it would only be a lucky hit that would do it, and instead he would return to inform you of the patrolling elly, by that time you would be in sight, able to let rip.
Micro is still furter up the road than you lot, you have not arrived in sight of the cabin yet - half a minute to go though.... (ten full combat rounds)
The trolls will probably want to get in fast - but remember there is a patrolling elly to delay you, and if the small one Micro is engaging gets through, then there could be more... Morrows intent is to knock gently on the cabin door with his bike.. that will be in a few rounds time..
Angel, you can cast a spell at a troll if you really really want to ... or save them for elementals...!
Are the mages going astral to cast nasty spells or attack from astral - or going in on foot shooting bolts from the hip?
Who did the ellies go for earlier?
three stages to go .. each will need to be sorted - If players are late with posts - we can use earlier posts to see how effective the rest of the trolls are 1 Miro deals (?) with the scout 2 Outer defenses 3 hit the buildings
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Post by Crimson D on Feb 27, 2007 19:07:28 GMT -5
Shade is keeping a spell defense around the RV for the time being.
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Post by Braddoc on Feb 27, 2007 20:29:25 GMT -5
"Thunder, get some drones ready, if you get a call, launch 'em, all right? If that thing's still in spirit from, we'll try to get it's connection to this plane out of the woods and on the asphalt, 'saw somethin' like that once; worked damn well."
Four-Eyes nodded to Peaches, before heading out of the RV. He readied his revolver,the small cross-hair moving in his field of vision behind the smartgoggles. He removed the securing strap on the machete, and attaching the IR beam light on his wrist, using the small strap on it's handle, but keeping it unlit for the moment. He got to the bikers, who were sitting on idle.
"All right guys, listen up. There's 4 buildings there; a main house, a 2 car garage, a small warehouse and a workshop. Chances are our mark's in the house, about 6 feet, hairy, and damn powerful. Don't waste your ammo; only magic and goin' in close will work with that one."
"There's also a human, Hunter. He got snatched back at the camp, and we suspect he was brought here. We need him alive, he's already in serious condition, so please don't rough him up, or it's major pay reduction. Any question or do you all understand?"
============================
As Morrow charged in the door of the cabin, one of the bikers rode to the right and the back of the log cabin, toward the garage. He drove around it, and started doing an '8' form at rather good speed, using the garage and the log cabin as circling points.
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Post by bythtron on Feb 27, 2007 21:26:09 GMT -5
*he nods* Will do i have all my drones here ready if need be. Just can't use the new ones or all my copters. But i will get everyone i can use prepped just in case.
He was also ready to us his rv as a battering ram if needed.
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Angel
Shadowrunner
Branwen
Deny the Impossible
I have made 255 posts
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Post by Angel on Feb 28, 2007 2:28:35 GMT -5
(I will shoot at the troll, leave the stun bolt for the elementals, I suppose.) (OOC I shall rudely interrupt - just as a reminder, the trolls havnt attacked you yet. whddaya mean yet? to shoot a troll you would have to be poking your pistol out of a window - you could use a manabolt from there too )
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Post by scawire on Feb 28, 2007 3:08:48 GMT -5
"Oh great the Elemental is still going ok I guess it is time for a bit of a variation of the plan" Micro thinks as he begins his next turns attack. Micro gathers the mana around him as quickly as possible to unleash another 4 manabolts at the elemental
1) Force 5S 2),3),4) Force 5M
Manabolt Sorcery 7 1)[dice=6][dice=6][dice=6][dice=6][dice=6][dice=6][dice=6] 2)[dice=6][dice=6][dice=6][dice=6][dice=6][dice=6][dice=6] 3)[dice=6][dice=6][dice=6][dice=6][dice=6][dice=6][dice=6] 4)[dice=6][dice=6][dice=6][dice=6][dice=6][dice=6][dice=6]
Drain 1) Will+3 SP dice 2),3),4) will + 1 SP die 1)(2S)[dice=6][dice=6][dice=6][dice=6][dice=6][dice=6][dice=6][dice=6][dice=6] 2)(2M)[dice=6][dice=6][dice=6][dice=6][dice=6][dice=6][dice=6] 3)(2M)[dice=6][dice=6][dice=6][dice=6][dice=6][dice=6][dice=6] 4)(2M)[dice=6][dice=6][dice=6][dice=6][dice=6][dice=6][dice=6]
Rule of 6 1)[dice=6] 2)[dice=6][dice=6]
Rule of 6 2nd time 1)[dice=6] --------------------------------------------------------------------------------- Troll 1 "Me going to bash them Elemental me no fraid of little rock me cut them down." Troll one thinks as he unsheaths his saber from his side and gets it up in the air waiting to charge any foe that will be in his way of winning 5 beer.
"Crush me crush that thing good." Troll one says as he rides his bike waiting to see any walking rocks to smash on his way to the cabin[rand=396505591980645363167555832662197877295492661007566871209194223]
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meg
Shadowrunner
Meg
shp(o~3000;; b~0;; i~0;; u~0;; s~0;; a~0;; )
I have made 255 posts
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Post by meg on Feb 28, 2007 7:46:53 GMT -5
'I will stay astral, but only attack with someone else, how about buddying up as these things are real big and tough, watch out for casting big stuff in astral as it is meat damage, you can use your sorcery to astrally combat them too.' Meg will buckle in then leave her bod in the RV, taking a lok outside. She will follow a hand to hand astral attack by someone else, like she did with Peaches before. She will also keep a spell defence up over the group nonmages
one biker troll willdrive to the 2 car garage to kick the doors in. he's got a shotgun and can use it like a club too.
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Post by Crimson D on Feb 28, 2007 10:06:26 GMT -5
Shade will obtain eye sight on a elemental even if it means sticking his head out of a window and attempts to banish one.
Conjuring: 5 TN? [dice=6][dice=6][dice=6][dice=6][dice=6] RO6 [dice=6]
Initiative 6 + 1d6 [dice=6] = 11
Shade will keep up his attempt to banish the evil elemental.
Conjuring: 5 TN? [dice=6][dice=6][dice=6][dice=6][dice=6] RO6 [dice=6]
OOC: Leave the trolls be for now. They are useful as cannon fodder.
(OOC Wolflet say... a success Shade! it, however resists.. [dice=6] [dice=6] [dice=6] [dice=6] [dice=6] [dice=6] [dice=6] [dice=6] [dice=6] [dice=6]
it cannot reduce your magic with its puny retalliation, up to you - do you wish to continue to reduce it - it is now down to F7 - it will take all of next round for you to reduce it again a full complex action.. this will be elly 3 unnoposed as of yet!)[rand=2917357295515862355122043581364180726327112092016843141386944303]
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Post by wolflet59 on Feb 28, 2007 14:52:22 GMT -5
the elly resisting Micro..
resist [dice=6] [dice=6] [dice=6] [dice=6] pool [dice=6] [dice=6] [dice=6] [dice=6] body [dice=6] [dice=6] [dice=6] [dice=6] [dice=6] [dice=6] [dice=6] [dice=6] resists
resist [dice=6] [dice=6] [dice=6] [dice=6] pool [dice=6] [dice=6] [dice=6] [dice=6] body [dice=6] [dice=6] [dice=6] [dice=6] [dice=6] [dice=6] [dice=6] [dice=6] you frazzle it - it takes an M resist [dice=6] [dice=6] [dice=6] [dice=6] body [dice=6] [dice=6] [dice=6] [dice=6] [dice=6] [dice=6] [dice=6] [dice=6] partial resist takes an L
resist [dice=6] [dice=6] [dice=6] [dice=6] body [dice=6] [dice=6] [dice=6] [dice=6] [dice=6] [dice=6] [dice=6] [dice=6] poor resistance but it takes an L
Micro has hit on a good strategy, high spell force, but not too high to be awkward to drain.. F5 is ideal - the elly will eventually get frazzled, it is too far away from the cabins to attract help.. as a result, the rest of you are able to roar in unopposed.. and Micro earns a karma
the big elemental moves a lot faster and zips under the cabin, emerging with two more big ones in tow.. the ground opens in front of three trolls on bikes - it is just like driving into a pit - they are sent flying at 60mph they wont be getting up soon.. theyll be dazed for a few rounds, a 60mph kiss to the ground
That is the elemental's opening shot. The other trolls now begin manouvering around the yard, that is x5 trolls left ! they can avoid a pit opening up
Thunder can see this happen, and you may drive to where you think fit.. there is a yard in front of the open 5bar gate the garage a short way back from that - roughly in line at the rear of the lot is the storehouse and shed to the right and at the front of the lot is the cabin. you can get bikes around everywhere, the RV can only go into the front yard then round the back of the cabin, then will have to do a 3 pt turn to get out again.
Thunder brings the RV up and a bundle of you all pile out.. Where do you want to stop Thunder? on the track outside or go into the font yard outside the cabin and garage? - along with the 3 big elementals who are currently underground. (munching dunlops like polos)
Anyone posting in the future, roll your initiative
these things as you saw before are fast getting 22 initiative - that is three physical attacks each round
Tell me what your intention is for the whole round and how many goes (turns) you get. which area you are in or heading for, and if you are sticking close to someone else.
anyone not posted is assumed to be in the RV
Anyone worked out who the elementals were attacking back at the festival?[rand=4983713897915530456231223121512644769443673374069720526669852199897]
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Post by mechwarrior5 on Feb 28, 2007 16:15:40 GMT -5
"Drek," Peaches growls as he sees the first rank of trolls go down hard. As he prepares ot unload on the moving dirt mounds, he suddenly he has an epifany. He grabs F-E's arm, "Damn, I just 'tought of sumpin'. Dese elementals. Dey're all goin' after da group da fragged over da Wendigo before, ain't dey? You, Micro, Fryer--fraggin' Hunter, man. Dat's who dey attacked dat first time. Dat's part of da reason dey nabbed him. Dis 'ting is out for revenge, and it's gunning for you slags first!"
"Now, if dat's da case, let me take Quick, Angie, and Shade around da back. We'll find dat SOB and blast him to kingdom come while da rest of you take on da Ellies."
((Holding action 'til the end of this pass to see if the elmentals make an attack on our position. I'll revise the action if F-E dissents with Peaches' idea.))
Init: 7+2d6 (will roll when I get home)
((And just so I'm clear, it seems that the elementals are going after people involved with the previous run-in with the Wendigo. It seems as if the summoner has a bead on those folks and his elementals have direct orders to attack them first. I could be wrong, but it definitely seems that way.))
(Wolflet butts in and says .. Sounds good to me.. take a karma ! so the original team are targeted for rewenge - and 'the Lad' too.. why he?)
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cxtwo
Shadowrunner
I have made 268 posts
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Post by cxtwo on Feb 28, 2007 16:42:25 GMT -5
Chuck dismounts his from his bike . And holds his attack until the magic construct rears his rocky head.
Ini_4+1d6 [dice=6] =5 (lol)
Attack PoleArmrs_5(7) +6 combat pool
[dice=6][dice=6][dice=6][dice=6][dice=6][dice=6][dice=6] [dice=6][dice=6][dice=6][dice=6][dice=6][dice=6]
RO6
Total=4,2,4,4,2,3,5,5,5,5,3,2,2
Also has a +3 reach ( +1 for troll , +2 For combat Axe)
(OOC WOlflet says... here is a tricky one Rule Of 6 is that just a natural 6 or a modified one.. I suppose it has to be modified means with your +3 reach and its +1 you get a +2 to every dice, so any 4 5 or 6 gets a re-roll ! yayyy ! I hear you shout.... downside is that youve got to get 12s to hit the flamin things - these are deeper than the little ones before! so that is another x7 dice please!
7d6 [dice=6][dice=6][dice=6][dice=6][dice=6][dice=6][dice=6] totals= 4,2,3,5,4,2,1
OOC He was waiting for one to come out of the ground. And i think the only time you get to re-roll is on a natural 6. You don't add your modifiers
If 4,5,6s are rerolled then.
[dice=6][dice=6][dice=6]=4,3,5 [dice=6][dice=6]=2,5 [dice=6]=2
So totals would be 16,6,7,13,21,7,6,2,2,3,3,2,2 I think.[rand=061552478784216137510648282597792768797757691526337490953426385]
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meg
Shadowrunner
Meg
shp(o~3000;; b~0;; i~0;; u~0;; s~0;; a~0;; )
I have made 255 posts
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Post by meg on Feb 28, 2007 17:06:46 GMT -5
Meg floats into the sky 50 ft up so she has a good view of the whole area, she could cast a manaball but it would probably catch someone else too, so she will wait and use her karate on one as a move into combat then pummell one. if they are force 8 and +4 to hit underground
init[dice=6] +20 + int =29 thrre goes her attack str is 6 and 9 astral combat pool.
She will delay until there is a concerted attack on one of them, and she will then dive in to hopefully finish it off before it can kill someone.
hey my dice just flipped from a 2 to a 5 ! ah well...
(OOC Wolflet says... you need to concentrate on one of the three in the front yard, as Chuck is the only one engaged sofar with No 1, it will be that one) [rand=7471605125225617746191026165419890049291042060365880021793918969]
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Post by wolflet59 on Feb 28, 2007 17:50:34 GMT -5
As you all can see, there are a few different potential attacks going on here.. what I will do is slowly outline where everyone is, so you can join in on the attacks if needs be. This is the first round of the first turn. Now, to stop people hanging back and getting a huge plus on their attack while the first guy in gets sweet FA.. or I have to rejuggle the plusses - and youve seen just one attack having to be re jiggled.. you need to announce which elly you are going for 1,2 or 3 otherwise you can pick and choose where best to go, then so can the ellies! I will randomise them at the end of each turn as to who they attack. Anyone got deeprooted feelings on the rule of 6 being counted for a situation modified 4 or 5 - or just natural 6s? Chuck the troll (who Angel was about to shoot..?) has leapt from his bike and buried the huge cleaver in the ground next to a half-buried bike recently vacated by one of his pals... this is in the front yard. he only gets one swing this round as he has de-biked Morrow has avoided the ellies and is roaring up to the front door of the cabin as befits a troll warlord - Cabin three bikes have just spilled their occupants uncerimoniously across various parts of the grounds - they will not be taking any further part. One begins a figure of 8 to shoot up anything that moves - Storehouse Another is about to kick the garage doors open - Garage One more with a sabre is looking for a target Three ellies are in the front yard, nibbling tyres. so they are with Chuck.. all three might be nibbling Chuck and Meg Outside the gate at the moment is Thunder and the people bodies in the RV, you can jump out here and run in to help, or wait until the RV slams to a halt.. This is why I would like the whole round statement of intent for all of your 1 2 3 4 or even 5 turns! you can change targets but it takes one of your turns.. so smush everything I can reach will let you do that, but hit No 2 in the back means youve then got to adjust targets to perform prescision strikes. phew* hope all that makes sense in order to balance things out. positions people, and.... Action..!
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Post by Braddoc on Feb 28, 2007 18:07:29 GMT -5
The trolls fell down the hole, 3 elementals popped out from under the cabin, and Four-Eyes, as a reflex, lowered himself "Goddammit, th'frag those mages are doin'?" Peaches grabbed his arm, and explained his theory "Micro wasn't there, 'met him at the mine..hell the mine! 'Suppose that since one of those mud pile had a gold 'brain', 'think maybe they just want the gold back, as to restore balance or whatever? Micro was there..so was Lucille, Fryer, Hunter and me..they smelled the sulfur I bet." He took out a small object of some sort, like a ashame pump, from his pocket "If Illiya told us right, th' thing's a spirit..so we need to bring whatever's holding him in this plane to another element; a nature spirit might get destroyed if it's connection's brought to the asphalt road." He inhaled the product from the popper ((Took a jazz..hope it's a good/real one..giving +2 QCK (modifying reaction..from 6 to 7) and +1d6 Init..good for 10x[dice=6] minutes..so 20 mins.))
Addiction (hey, stronger than regular street crap..) 4M/5P willpower [dice=6][dice=6][dice=6][dice=6] body [dice=6][dice=6][dice=6][dice=6] ((easy does it))
Init 7+[dice=6]+[dice=6]=17 Four-Eyes' left leg started to twitch, even his speech seemed more rapid, and a bit less thought of "Get th'dirtbags first, 'Troll will get the frak him out, we can get'him gooder than all piled in th' cabin, take'em and go right, I"ll get left with th'rest, ok, yeah? Right."
((Oh saw you added something in Mech's post there Wolflet..'figure the Lad's in with the wolves that the ghouls from last week and the Wendigo don't really hold close to their heart?..Peaches, F-E is basically saying you take Angel and Shade and circle from the right..he'llt ake whoever else is coming and go in by the left)))
(OOC Wolflet sai.. twitch* whichone dywanna gofor inna yard? 1,2 or 3 yow - that hit the spot, just a touch more later on, just a touch...)
((Hehe..sorry..didn't saw the mod..I'll get it on with #1..might as well center the firepower/brute force on one..attacking 3 big ones ain't good for your health..))[rand=1660854498803039496221072555757190433701936971619963655760623606037]
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