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Post by Braddoc on Apr 24, 2006 15:52:08 GMT -5
Four-Eyes will try to flank the ork and whatever did that horrible sound/voice by moving (all sneaky-like) to a side window.
Stealth (in case you need it) [dice=6][dice=6][dice=6][dice=6] rule of 6 [dice=6][rand=8189158804379085537159717160948886641365311426976117841759243351]
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Post by wolflet59 on Apr 24, 2006 16:57:54 GMT -5
Two side windows are still dark - you slide ghostlike up to the first one - curtains drawn no light shining through - sound of shotgun blasts are going to drown out most noise. You have a good listen just below the windowledge - nothing inside.. At the back, part of the dimly lit yard with two buildings black against the Forest,
The hot snuff and steady pant of a big critter outside and nearby .. just at the edge of the forest...glint of starlight of yellowed eyes
It'd take you another round to check out the second window...
One woodsman hits the corner of the cabin, covering your back
A second joins Fryer
The third joins John (who has two actions available.....)
Fourth covers the other side of the cabin
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Post by Braddoc on Apr 24, 2006 17:02:46 GMT -5
Seeing nothing, and checking the wolf with his thermal vision (in case it's another wolf spirit/ghost), Four-Eyes will check out the other window.
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Post by Falindraun on Apr 24, 2006 17:40:52 GMT -5
for my first action im gonna fire one round from each arm (cybershotgun) at the orc with a tight shot group (the orc is the enemy right cause if not then i will edit this post)
left arm @ choke 8 with 2 combat pool dice [dice=6][dice=6][dice=6][dice=6][dice=6][dice=6][dice=6]
right arm @choke 8 with 2 combat pool dice [dice=6][dice=6][dice=6][dice=6][dice=6][dice=6][dice=6]
re-rolling left arm sixes [dice=6][dice=6]
re-rolling right arm sixes [dice=6][rand=87998101110596643395544136518869092851894835286074162235216448]
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cxone
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Post by cxone on Apr 24, 2006 18:37:56 GMT -5
Fryer Holds his last round until the glass is finished flying . When the Orc unloads on his last round Fryer moves through the window .
If close enough he'll rip him a new one with his spur . ( 4,2,3,5,5) No combat . Has 2 dice for dodge . If he's not close enough he'll put another round in the slag . ( 2,8,1,17,3)
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Post by wolflet59 on Apr 25, 2006 8:05:26 GMT -5
Fryer clambers and rolls through the broken window - getting a leg-up from the woodsman outside - putting a slug into the guy as you come through - good solid shot, enough to cause a serious wound... even through the flack vest.
John knows the door is unlocked and busts in quickly, unloading on the hapless orc.. Even with partial cover and you moving in, both shots hit him square , the flack vest turning some of the assault but a lot getting through
The spreads from John and Fryer's solid round are enough to blow the guy back through the bedroom door he was standing in front of..
Now you know where the stench came from - its taking the top off the cooler box full of burgers when the refrigeration unit had failed - three weeks ago - you thought there was a nasty smell before.... the full blast reaches down your gullett to pull your bowels back through your mouth - accompanied by an incidious high pitched whine - enough to shatter glass drilling into the core of you -
Everyone gets treated tothe following ... Body rolls to stop you losing your lunch..
accompanied by a Will roll to stop you from blind all-consuming panic
and your reaction rolls at +2 for next round...
Four-Eyes gets off a bit lighter - the window you are about to check lights up after a couple more shotgun blasts - then the sound from inside... just a Will roll for you!
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Post by Falindraun on Apr 25, 2006 9:09:04 GMT -5
body [dice=6][dice=6][dice=6][dice=6][dice=6][dice=6][dice=6][dice=6]
will [dice=6][dice=6][dice=6][dice=6][dice=6]
and for my second action im gonna turn on my flash light and look around for the source of the stench to lessen it for others.[rand=32881637737870434680064087404791612768906987035215525237565743144]
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cxone
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Post by cxone on Apr 25, 2006 9:40:06 GMT -5
Body_5 (4,2,5,5,11)
Will_5 (3,1,2,3,4)
Reaction_5(7)+2d6(1+6) =14 Didn't put the +2 on it . Wasn't sure if I should add it or subtract it ? Does rule of six apply to ini ? If it does add 3 for 17 ini .
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Post by Falindraun on Apr 25, 2006 11:01:50 GMT -5
here is my init for the next round 7+[dice=6][dice=6]+2(bonus from gm)=20[rand=983694834258365918660942879839593431242911391163336425619997449864]
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Post by Ron Jeremy on Apr 25, 2006 14:25:38 GMT -5
(since i already horfed, do i ned to horf again?)
body 5 [dice=6][dice=6][dice=6][dice=6][dice=6]
will (drek) 1 [dice=6]
reaction 6 (8) + [dice=6][dice=6] +2 = 19( i think. much better)[rand=34149285756857595176384666411196660497626614052381105979714582487994]
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Post by Braddoc on Apr 25, 2006 17:33:49 GMT -5
Will roll [dice=6][dice=6][dice=6][dice=6]
init [dice=6]+5+2=12
first thing to do is to chek out the window, and the wolf, in case it's not just watching around for the Wolf spirit.[rand=04848291330834087841833464109634327411809809914018688958334345639]
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Post by wolflet59 on Apr 26, 2006 7:33:18 GMT -5
Moving in the rear room is a big furry creature - partly lit from the light in the main room - but staying to the shadow - where johns flashlight can just shed a little light on it - silvery fur - ruddy eyed, pouring out its whining scream..
The floor and walls that you can see are decorated by thick brown ribbon - there is a washing-up bowl on the floor spilling over with a dark thick chunky fluid - a few off-whitish sticks lie disgarded, thrown towards a corner along with a jawbone..
God! the stench... Its wailing shudders through you all, it is this that is is priming your reactions desperation, fear, whatever the emotion, you are clear in your intended course - there is a need to move and do, quickly.
Just to add to your worries, The orc who was blown to the floor in the doorway sits up, pointing his shotgun at you -
Four-Eyes can get the jist of what is happening from the window - and has his own problems
Wolf howls from outside, closing in, at the forest edge about ten/twelve metres behind you Four-eyes, an almighty explosion rips into the night .. a claymore showers the forest, in the light of the flash, a furry carcass is hurled back into the darkness, briefly illuminating three wolves running at you...
(looks like everyone is quicker with two actions this round - it will depend on how much of an effect this creature is having on you... I shall sort the reactions out .. )
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Post by wolflet59 on Apr 26, 2006 8:49:35 GMT -5
You have all rolled for the saves – against… The stench will act as a Force 4 M bio-attack with a four dice assault against your senses, and stomachs.. (Hunter has already hurled, but as this is even more vile…you can see if you can chuck any further!) Affecting stun through nausea.. [dice=6] [dice=6] [dice=6] [dice=6] The creature’s wail can incapacitate your will, attempting to release the primal terrors from within you all. Force 5 M attack to cause Fear vs your will. [dice=6] [dice=6] [dice=6] [dice=6] [dice=6] [dice=6] [dice=6] [dice=6] [dice=6] [dice=6] Count up your will successes vs F5 then compare them to it’s successes vs your will. Where it has bested you, the amount of successes is the penalty, on you successfully performing any action. (you are struggling against being overwhelmed by the terrors) Or you can run if you choose to, you do remember that there are wolves outside. The upside of this is, that if your will is overpowered, you may scream in abject terror as much as you like. AAAAAGhhhhhhhhhhh AAAggghhhhHH AAAAGGGGGGGHHHHhhhhh! A general roll for the woodsmen body 6 will 3 [dice=6] [dice=6] [dice=6] [dice=6] [dice=6] [dice=6] [dice=6] [dice=6] [dice=6] Oh.. they will follow your leads…but not very well![rand=8056972433501812890964902118451183884834388313233080798303423402]
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cxone
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Post by cxone on Apr 26, 2006 8:58:46 GMT -5
(( OCC Sence I'm just using MS for my browser I can't tell what the die rolls are . So I Don't If I have saved or not . So if it's no problem could you tell me the out come . Then I'll make my actions or declare my actions . Sry for the inconveince . And Yes My Spelling Sucks ))
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Post by Falindraun on Apr 26, 2006 10:00:05 GMT -5
you need to edit you rolls they didnt come out right
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