Post by Xenomarch on May 16, 2006 0:47:35 GMT -5
Name:Shadric Bonehart
Streetname"Ghost Mage"
Archetype:Mage/Hobbie Hacker
Metatype:Human (0 BP)
Age:20
Gender:Male
Height:5'4"
Weight:120lb
Eyes: Icy Blue
Hair:Long Brown
Build:Slim
Born: Salish-Shidhe Council in a Monastery in the mountains
Aug 7,2050
Nuyen: 1D6+3X10¥
Physical CM: 10 Boxes
Stun CM: 10 Boxes
Total Karma:
Current Karma:
Total Build Points (BP) Used:400
RACIAL BONUSES
None
PHYSICAL ATTRIBUTES (60 BP)
Body: 3 (20bp)
Agility: 3 (20bp)
Reaction: 3 (20bp)
Strength: 1 (0bp)
MENTAL ATTRIBUTES (110 BP)
Charisma: 3 (20bp)
Intuition: 4 (30bp)
Logic: 4 (30bp)
Willpower: 4 (30bp)
SPECIAL ATTRIBUTES (40bp)
Edge:2
Essence:5.8
Initiative: 7
Magic: 4 (6) (40bp)
Astral Init:8 w/3passes
Matrix Init:8 W/2Passes (cold running it)
Init Passes: 1
ACTIVE SKILLS (98 BP)
Name Rating BP
SpellCasting 5 20
Counterspelling 5 20
Conjuring (SG) 2 20
Assensing 1 4
Astral Combat 2 8
Ritual Spellcasting 1 4
Pistol 1 4
Specialization(semi auto) 2
Pilot Ground craft 1 4
Preception 1 4
Unarmed Combat 1 4
Survival 1 4
Electronics (SG) 1 10
Cracking (SG) 1 10
KNOWLEDGE SKILLS (24 Free BP)
Religion 2
Paranormal Creatures 2
Paranormal Literature 3
Astral Research 4
Magical Theory 3
Spirits 4
LANGUAGES
Arabic N
English 4
Spanish 1
French 1
POSITIVE QUALITIES (25 BP)
Magician 15
Mentor Spirit (wise Warrior) 5
Astral Chameleon 5
NEGATIVE QUALITIES (35 -BP)
Spirit Bane (Snake) -10
Bad Luck -20
Weak Immune System -5
EQUIPMENT (32 BP, 160,000¥)(300Y to starting money dice)
Magical (110,000Y)
Focus Rating Cost
Power Focus 2 50,000Y
Sustaining Focus(Armor) 3 30,000Y
Sustaining Focus(Improved Invisibility) 3 30,000Y
Clothing (1,550Y)
Armor B/I Cost
Urban Explorer
Jumpsuit 6/6 500Y
With thermal Damping level 2 1,000Y
Ordinary Clothing 50Y
Extras (2,600Y)
Survival Kit 100Y
Fake License (Drivers license) R2 200Y
Fake License (P.I. W/conceal firearm permit)
R3 300Y
Fake SIN R2 2000Y
WEAPONS (750Y)
Name:Ares Predator IV
Type:Heavy pistol
DV:5P
AP:-1
Mode:SA
RC:-
Ammo:15(C)
Conceal: 0
Accessories:Integrated Smarklink
10 clips Regular Ammo.
Ranges
Short:0-5
Medium:6-10
Long:21-40
Extreme:41-60
Name:Survival Knife
Type:Blade
DV:(STR/2+1)P
AP:-1
Mode:-
RC:-
Ammo:-
Conceal:-2
Accessories:Comes with retractable GPS monitor, Micro-lighter
and 2hr nontoxic chemical phosphorescent light
CYBERWARE/BIOWARE (1,500Y)
DATAJACK 0.1essence
Smartlink retinal mod 0.1essence
COMMLINK/PROGRAMS (8,300)
Commlink:Hermes Ikon
Stock Operating System: Iris ORB
Response:4 Signal:3
System:3 Firewall:3
Programs(C/H):
Analyze 3C Decrypt 1H
Armor 1H Edit 2C
Attack 2H Scan 2C
Browse 3C Spoof 1H
Encrypt 3C Stealth 1H
Command 3C Exploit 1H
SPELLS/ADEPT POWERS/COMPLEX FORMS (30 BP)
Spell type range dmg Duration DV
ManaBolt M LOS P I (F/2)
Detect Magic EXT M T - S (F/2)+2
Heal M T - P (DMG Value)-2
Improved Invisibility P LOS - S (F/2)+1
Armor P LOS - S (F/2)+3
Mana Barrier M LOS(A)- S (F/2)+1
Physical Barrier P LOS(A)- S (F/2)+3
Stealth P LOS - S (F/2)+1
Analyze Truth M T - S (F/2)
Light P LOS(A)- S (F/2)-1
VEHICLES (35,000Y)
Model:GMC Bulldog Step-Van
Type: Ground vehicle
Handling:0
Accel:5/10
Speed:90
Pilot:2
Body:16
Armor:8
Sensor:1
CONTACTS (12 BP)
Tailsmonger, Jeff Treelifter (human) 4/2
Mr Johnson, (GM decide) 1/3
Squater, Klin Smith (Ork) 1/1
LIFESTYLE
Street
HISTORY:
Ghost Mage was born in a Kabalic Monastery located in the mountains of the Salish-Shidhe Council. At the age of 5 he began
Learning about the ways of his people, and the ways of the land around him. With all the Paranormal activity around the area
Ghost Mage learned a lot about the strange things in the new world. At the age of 12 Ghost Mage decided to roam the
mountains alone with a strike of bad luck Ghost Mage was bitten by a snake, and fell ill his friend Jeff Treelifter found him.
Treelifter dragged Ghost Mage back to the monastery where even with all the healers trying there best to save him the illness
continued for a half a year. In the middle of the sickness a Spirit of a snake appeared to Ghost Mage saying if you treat me
as your master I will heal you. Ghost Mage refused the snakes help knowing it was a snake that bit him. After the illness it
was another year before Ghost Mage Magic started to manifest, Now at the age of 15 his studies shifted to all magic all the
time. At the age of 17 well astrally Projecting The snake came to Ghost Mage once again promising to let him now the secrets
of the world if he would let him have the power Ghost Mage had, After which he said it would be a fair trade. Once the Snake
said the last of his statement Ghost Mage knew the snake was lying so Ghost Mage refused again. Snake was maddened by this
and lashed out at Ghost Mage. Ghost Mage was forced to use all he could to defend himself. An hour went by then his friend
from school Jeff Treelifter came over to see Ghost Mage and saw the on going battle, having himself been training in the
mystical arts aided Ghost Mage once more. Together the two drove away the snake spirit but both Ghost Mage and Jeff Treelifter
where told by Snake if they met again he would find a way to defeat them. Ghost Mage told Jeff Treelifter what happened.
Treelifter days later told the head of the magic school the two where training at what happened, the instructor told Ghost
Mage that if he wanted to have a chance of defeating Snake if he ever showed himself again he must up his Magic and take
part in a quest to see if he has a true Spirit guide. Ghost Mage agreed and quested for 2 full days until The wise warrior
appeared. Ghost Mage and the Wise warrior talked until Ghost Mage could tell his intents where honorable they became close
friends. At 18 the two Ghost Mage and Jeff treelifter where old enough to move out of the monastery, Jeff wanted to see the
world so he was the first to leave. Ghost Mage still wanting to up his power stayed for anther 2 years working under the
school teacher and his mentor spirit, but after two years he too got wounder lust so with the little money he had he bought
a van and traveled to the city where his friend had set up a magic shop/bar where drinks and magic items are now sold.
Having just arriving in town and wanting to continue to up his magic power and in need of a job Jeff Treelifter gave
Ghost Mage the name of a "Mr Johnson" looking for Shadowrunners, and a name of a Squatter that for the right price my also
help Ghost Mage out. With Ghost Mage's interest in computers he got two implants and an ok starter deck because he knew how
fun astral space was and wanted to see more forms of reality. Now very little money left the really story begains...
Streetname"Ghost Mage"
Archetype:Mage/Hobbie Hacker
Metatype:Human (0 BP)
Age:20
Gender:Male
Height:5'4"
Weight:120lb
Eyes: Icy Blue
Hair:Long Brown
Build:Slim
Born: Salish-Shidhe Council in a Monastery in the mountains
Aug 7,2050
Nuyen: 1D6+3X10¥
Physical CM: 10 Boxes
Stun CM: 10 Boxes
Total Karma:
Current Karma:
Total Build Points (BP) Used:400
RACIAL BONUSES
None
PHYSICAL ATTRIBUTES (60 BP)
Body: 3 (20bp)
Agility: 3 (20bp)
Reaction: 3 (20bp)
Strength: 1 (0bp)
MENTAL ATTRIBUTES (110 BP)
Charisma: 3 (20bp)
Intuition: 4 (30bp)
Logic: 4 (30bp)
Willpower: 4 (30bp)
SPECIAL ATTRIBUTES (40bp)
Edge:2
Essence:5.8
Initiative: 7
Magic: 4 (6) (40bp)
Astral Init:8 w/3passes
Matrix Init:8 W/2Passes (cold running it)
Init Passes: 1
ACTIVE SKILLS (98 BP)
Name Rating BP
SpellCasting 5 20
Counterspelling 5 20
Conjuring (SG) 2 20
Assensing 1 4
Astral Combat 2 8
Ritual Spellcasting 1 4
Pistol 1 4
Specialization(semi auto) 2
Pilot Ground craft 1 4
Preception 1 4
Unarmed Combat 1 4
Survival 1 4
Electronics (SG) 1 10
Cracking (SG) 1 10
KNOWLEDGE SKILLS (24 Free BP)
Religion 2
Paranormal Creatures 2
Paranormal Literature 3
Astral Research 4
Magical Theory 3
Spirits 4
LANGUAGES
Arabic N
English 4
Spanish 1
French 1
POSITIVE QUALITIES (25 BP)
Magician 15
Mentor Spirit (wise Warrior) 5
Astral Chameleon 5
NEGATIVE QUALITIES (35 -BP)
Spirit Bane (Snake) -10
Bad Luck -20
Weak Immune System -5
EQUIPMENT (32 BP, 160,000¥)(300Y to starting money dice)
Magical (110,000Y)
Focus Rating Cost
Power Focus 2 50,000Y
Sustaining Focus(Armor) 3 30,000Y
Sustaining Focus(Improved Invisibility) 3 30,000Y
Clothing (1,550Y)
Armor B/I Cost
Urban Explorer
Jumpsuit 6/6 500Y
With thermal Damping level 2 1,000Y
Ordinary Clothing 50Y
Extras (2,600Y)
Survival Kit 100Y
Fake License (Drivers license) R2 200Y
Fake License (P.I. W/conceal firearm permit)
R3 300Y
Fake SIN R2 2000Y
WEAPONS (750Y)
Name:Ares Predator IV
Type:Heavy pistol
DV:5P
AP:-1
Mode:SA
RC:-
Ammo:15(C)
Conceal: 0
Accessories:Integrated Smarklink
10 clips Regular Ammo.
Ranges
Short:0-5
Medium:6-10
Long:21-40
Extreme:41-60
Name:Survival Knife
Type:Blade
DV:(STR/2+1)P
AP:-1
Mode:-
RC:-
Ammo:-
Conceal:-2
Accessories:Comes with retractable GPS monitor, Micro-lighter
and 2hr nontoxic chemical phosphorescent light
CYBERWARE/BIOWARE (1,500Y)
DATAJACK 0.1essence
Smartlink retinal mod 0.1essence
COMMLINK/PROGRAMS (8,300)
Commlink:Hermes Ikon
Stock Operating System: Iris ORB
Response:4 Signal:3
System:3 Firewall:3
Programs(C/H):
Analyze 3C Decrypt 1H
Armor 1H Edit 2C
Attack 2H Scan 2C
Browse 3C Spoof 1H
Encrypt 3C Stealth 1H
Command 3C Exploit 1H
SPELLS/ADEPT POWERS/COMPLEX FORMS (30 BP)
Spell type range dmg Duration DV
ManaBolt M LOS P I (F/2)
Detect Magic EXT M T - S (F/2)+2
Heal M T - P (DMG Value)-2
Improved Invisibility P LOS - S (F/2)+1
Armor P LOS - S (F/2)+3
Mana Barrier M LOS(A)- S (F/2)+1
Physical Barrier P LOS(A)- S (F/2)+3
Stealth P LOS - S (F/2)+1
Analyze Truth M T - S (F/2)
Light P LOS(A)- S (F/2)-1
VEHICLES (35,000Y)
Model:GMC Bulldog Step-Van
Type: Ground vehicle
Handling:0
Accel:5/10
Speed:90
Pilot:2
Body:16
Armor:8
Sensor:1
CONTACTS (12 BP)
Tailsmonger, Jeff Treelifter (human) 4/2
Mr Johnson, (GM decide) 1/3
Squater, Klin Smith (Ork) 1/1
LIFESTYLE
Street
HISTORY:
Ghost Mage was born in a Kabalic Monastery located in the mountains of the Salish-Shidhe Council. At the age of 5 he began
Learning about the ways of his people, and the ways of the land around him. With all the Paranormal activity around the area
Ghost Mage learned a lot about the strange things in the new world. At the age of 12 Ghost Mage decided to roam the
mountains alone with a strike of bad luck Ghost Mage was bitten by a snake, and fell ill his friend Jeff Treelifter found him.
Treelifter dragged Ghost Mage back to the monastery where even with all the healers trying there best to save him the illness
continued for a half a year. In the middle of the sickness a Spirit of a snake appeared to Ghost Mage saying if you treat me
as your master I will heal you. Ghost Mage refused the snakes help knowing it was a snake that bit him. After the illness it
was another year before Ghost Mage Magic started to manifest, Now at the age of 15 his studies shifted to all magic all the
time. At the age of 17 well astrally Projecting The snake came to Ghost Mage once again promising to let him now the secrets
of the world if he would let him have the power Ghost Mage had, After which he said it would be a fair trade. Once the Snake
said the last of his statement Ghost Mage knew the snake was lying so Ghost Mage refused again. Snake was maddened by this
and lashed out at Ghost Mage. Ghost Mage was forced to use all he could to defend himself. An hour went by then his friend
from school Jeff Treelifter came over to see Ghost Mage and saw the on going battle, having himself been training in the
mystical arts aided Ghost Mage once more. Together the two drove away the snake spirit but both Ghost Mage and Jeff Treelifter
where told by Snake if they met again he would find a way to defeat them. Ghost Mage told Jeff Treelifter what happened.
Treelifter days later told the head of the magic school the two where training at what happened, the instructor told Ghost
Mage that if he wanted to have a chance of defeating Snake if he ever showed himself again he must up his Magic and take
part in a quest to see if he has a true Spirit guide. Ghost Mage agreed and quested for 2 full days until The wise warrior
appeared. Ghost Mage and the Wise warrior talked until Ghost Mage could tell his intents where honorable they became close
friends. At 18 the two Ghost Mage and Jeff treelifter where old enough to move out of the monastery, Jeff wanted to see the
world so he was the first to leave. Ghost Mage still wanting to up his power stayed for anther 2 years working under the
school teacher and his mentor spirit, but after two years he too got wounder lust so with the little money he had he bought
a van and traveled to the city where his friend had set up a magic shop/bar where drinks and magic items are now sold.
Having just arriving in town and wanting to continue to up his magic power and in need of a job Jeff Treelifter gave
Ghost Mage the name of a "Mr Johnson" looking for Shadowrunners, and a name of a Squatter that for the right price my also
help Ghost Mage out. With Ghost Mage's interest in computers he got two implants and an ok starter deck because he knew how
fun astral space was and wanted to see more forms of reality. Now very little money left the really story begains...