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Post by Mao on Sept 28, 2006 11:06:49 GMT -5
OOC: And I'm saying that is what you had planned all along probably...
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Post by Pelch Gobwit on Sept 29, 2006 8:35:47 GMT -5
OOC: And I'm saying that is what you had planned all along probably... [/quote][/color] OOC: Pelch, "Now how can you think such a thing of me? I'm deeply hurt at your lack of tolerance.."Okay, I came out here on my rest day to try to catch up. It seems there are some questions being raised again, but not by the player characters. There are a some though that show some insight by what they ask so rather than answer them in PM, I chose to bring ONE of them into view for all to see how I work. Let's answer a what I consider the best one right here.One smart lurker asks; Pops in his post describes Pelch getting tossed through the glass of the limo and killed. Then you seem to have changed what happened using a spell from your enemy. Then you said you were taking advantage of inconsistencies. How was Pop's post an inconsistency? It seems like it was pretty clear to me.To do that we have to understand some of the scientific dynamics of what is happening. I'll try to make it as simple as possible. First we look at the limo. Large, heavily armored and rented. Now most state of the art 'comfort vehicles such as this are engineered with SAFETY in mind. Ever heard of airbags? Collapsible Steering Wheels? Padded Interiors? Now granted Pelch was NOT strapped in. All of these things exist now. So by SR standards with ergonomics and additional safety designs it is very unlikely that Pelch would be ejected. All these things do exist. Pelch is also armored and has bone lacing. The chance that he COULD be thrown through the window that can stop a 40mm shell without just being smeared on the inside of it is very slim especially since Pelch is NOT a shaped charge! He might have popped the glass out as a safety design feature to prevent such action but it is doubtful he would be killed by it and it certainly would NOT shatter. Sledge hammers and wrecking bars can't shatter that glass.
Now let's look farther. A normal car can bash it's way in through the walls of buildings in our time and if the driver, even drunk, usually survives, then an armored limo could do so as well in SR time frame. Most times in the bash the car gets hung up on something, the driver rendered unconscious (or he started that way even before he hit,) or simply they get out leaving the car there. Sometimes people have heart attacks in the car and are dead BEFORE they even hit the building. I had one friends father who went exactly that way.
Finally we look at the speed of the vehicle. We have a heavily armored limo. If it is equipped with a large super charged engine it could accelerate at approx 20 mph per second, or about 33 KPH per second. Now a rental is UNLIKELY to have that kind of engine. Someone like Wheels might have a private limo that could, but most commercial off the rack, stock vehicles won't. A medium plant would do about 10 mph acceleration/ second or about 16 kph per second. A fuel efficient plant would do 5 mph or a little less than 10 kph/sec in acceleration.
Now let's look at the situation. Pelch started from a standing start. Assuming he has the most logical mid sized engine and that he jammed the accelerator to the floor it would take him up to 3 seconds just to get him to 30 mph or 50 kph from a standing start at the gateway. Bruising speed for most but not KILLING speed unless the person hit was VERY unlucky to go under the wheels. This bares out that he only injured some people in the first attack. When a vehicle does a boot-legger turn or fish tails with no brakes the car acceleration goes to zero! He skids a bit sideways and then has to re accelerate back. This accounts for the second happening where he smears two troopers on the return. He went over them with the low slung body and wheels sideways by doing his bootlegger a trifle earlier to catch them. Now he heads at Pops who wisely ducks behind Mao. Pelch of course is NOT going to hit his partner even under control because the mage is being pushed to his limits, as we have made that clear about Pelch before. The mage would not risk at that point losing Pelch so let's him avoid Mao as Pop's stated. No inconsistency from Pops at this point, he had it dead on! Now we all know Pelch's driving skills are pretty rotten even under control. So far he has had the advantages of beginner's luck and having no clue to the limitations he drives under. He stated it himself, he THINKS he's impervious! No experience with this at all! He's just under control and can handle simple controls without knowing a darned thing about what he is doing! So like a kid mimicing Pelch thinks he is doing great until disaster hits with a surprise and so trying to suddenly MISS Mao he slams head first into the building with the limo. The limo has a few scratches and being low slung gets hung up. The airbags go off the moment the bumper contacts the building. At only 50 MPH at most or about 85 kph, Pelch himself does not have the required force with the airbag on to go flying through an armored window even if he is head first! He hits the airback and steering wheel and he cold cocks himself. The control ends.
Now as GM I have to show the inconsistencies. Pops, Mao and the Lone Star guys are TRAINED observers. Remember? I include that the players have competency in their fields in their playing. SOOOOOO, to see what they all agreed they were seeing HAD to be caused by an outside influence! Since I am all outside influences, that means an AUTOMATIC SUCCESS roll for the enemy magician to accomplish his spell.
The down side for the mage is he is very weak and almost unconscious from the spells even with fetish use. This should also be a CLUE to Henri and Freddy that if they go after him NOW and I mean RIGHT NOW they can nail this guy before he has time to seek another mage for healing for OVERUSE of his art. Also there is a Lone Star combat mage out there 'thoughtfully or luckily?' supplied by Pops. That is why I have stated the group is advanced over what I had planned and COULD end this scenario with a major win, much sooner than expected! That means 'Major' karma if they can figure out what about Mao's comment to Wheels and Pelch set them off in the first place! Now where did Wheels fit in this? The helicopter is heading back to their base with their mage pretty much out of it. Wheels has the license of the car they stole in that area. You really don't think I'd use my own vehicle do you? IF he gets to BB in time she can trace the car back to the area and the rest of the group can bring the mages body and the others in time for them to get some PAYBACK!
Now do you begin to see the value of reading carefully, posting promptly and working together even when playing in character and appearing to work apart? Pop's is supposedly working AGAINST the group but almost everything he has done has helped to set up a clear and decisive win for the group. Now that is some hearty in-character playing!
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Post by Braddoc on Sept 29, 2006 8:44:13 GMT -5
I didn't stated that Pelch was killed, only that his head jerked in a irregular angle..maybe he had spine damage out of it..just because something bend in a way it doesn't normally mean it'll break.
And Pops is working for the Star, he don't know what's the deal with Mao, Pelch and the rest of the gang..for all he know, they're Krass' lapdog coming digging where they don't belong. He's got his own reasons to get those people.
As for the mage..Pops' a mundane; he could be in a room full of mage in astral form, he'll never know about it. So what's the best way to deal with a mage, than with another mage, who just happened to be what LoneStar hired, trained and put on active astral overwatch among other things..so hey, why not use what I can use, right?
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Post by Pelch Gobwit on Oct 2, 2006 3:16:56 GMT -5
I didn't stated that Pelch was killed, only that his head jerked in a irregular angle..maybe he had spine damage out of it..just because something bend in a way it doesn't normally mean it'll break.
Six of one, half dozen of another. Either way it worked to both our advantages. Why argue about that? Take the NuYen and run.
And Pops is working for the Star, he don't know what's the deal with Mao, Pelch and the rest of the gang..for all he know, they're Krass' lapdog coming digging where they don't belong. He's got his own reasons to get those people.
Sure he does, but again, if it works, it works.
As for the mage..Pops' a mundane; he could be in a room full of mage in astral form, he'll never know about it. So what's the best way to deal with a mage, than with another mage, who just happened to be what LoneStar hired, trained and put on active astral overwatch among other things..so hey, why not use what I can use, right?
Agreed, which is one of the basics of gaming or real life. Use what tools you have effectively. No arguments there.
I looked last night and again tonight. I am trying to give the others a chance to get in the action. Three times is a charm as the mages say. After all it takes some time for my chopper to get where it is going.
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Post by Pelch Gobwit on Oct 8, 2006 2:00:04 GMT -5
My apologies to you all. I am suddenly faced with several problems. Unfortunately, they are not problems that can be rectified quickly or easily. I will be leaving my spot as GM of room six. I am sure that there are enough players who can easily fill my position. Good Luck to you all and Thank you for your participation.
Pelch Gobwit, Dwarf at Large.
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Post by gremlin on Oct 16, 2006 18:52:05 GMT -5
I've moved this here so we're not cluttering up the game room with OOC stuff.
Cliff hanger or wrapped up, either way is good. I dunno about getting paid, since no-one actually hired us to rescue Pelch, but we might get hold of something we can flog to one of our contacts. A few answers'd be nice too, but not too many so we have something to work at later. I'm not sure if the shaman should escape or not, do we want him as a persistant bad guy or a one-shot pain in the ass?
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Post by emyaj on Oct 16, 2006 19:25:24 GMT -5
I agree a little closure is good but keeping some out there to worry about can always be used to bite one of us in the @$$ latter lol
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Post by Mao on Oct 17, 2006 0:25:45 GMT -5
It is up to you guys...I personally might lay low if Pelch does so....since he is the one that brought me into this game.
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Post by wolflet59 on Oct 17, 2006 7:28:36 GMT -5
There was an indication that this episode would be drawing to a close, so bearing that in mind any end scene ought to be able to tie up a few loose ends.
By defeating the shaman -whether he escapes or not - and associated hench-things we ought to be able to find why the shaman is involved (look up toxic threats in the Magic in the shadows.) - and end this chapter.
There is still Tony to check up on - but that is another episode..
depends if people want to drop clues or plot hooks for others to run with it - or just mothball it -which I think would be a pity... it would indicate we dont have the imagination that Pelch has been pushing us to explore...
I for one would like to continue- and wrap this part up. Might kill one or two of us, but hey...
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Post by gremlin on Oct 18, 2006 18:34:03 GMT -5
Ok, lets have a go at wrapping this bit up. We may just have to wing it depending on what clues & screw ups people throw in. *prepares to revoke Mao's winging it privileges*
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Post by Braddoc on Oct 19, 2006 7:07:06 GMT -5
Yeah let's continue, why should we also get flak from Pelch's RL problems atop of him?..Might as well continue when he'll come back at least he'll see we can manage alone.
And c'mon Mao, don't tell me you need Old man Pelch around for you to do things huh?
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Post by gremlin on Nov 17, 2006 18:36:47 GMT -5
Sorry guy's, The (now ex)gf's just 'Dear John' emailed me . While it's not as bad as what's recently happened to Mr J, those of you that know me off the boards know that it was serious between me & her. Rather than post while I'm not thinking straight & screw up, I'm gonna take a break to sort my head out. So as not to delay the game, Braddoc can take control of Henri if he wants.
Once again, sorry if this slows things down even more.
Gaz
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Post by Mao on Nov 18, 2006 13:24:27 GMT -5
No worries. Hope everything works out for ya bro.
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Post by wolflet59 on Nov 20, 2006 14:05:15 GMT -5
All the best..
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Post by Pelch Gobwit on Jun 25, 2007 0:33:50 GMT -5
Everyone seems to want to know what is happening with me. Let me issue an update. By quickly dealing with several of the questions that have been presented to me. 1.) First, many have noticed, I seem to be still adding to my thread's as Pelch with some random things in other threads. My continuing and debilitating illness prevents me from being as active as I used to but the Game Room Six rules I established still apply. The main one is that people may enter or leave or make posts at their own speed. They MUST let me know before they enter and I request they inform me before they leave, but I won't hold to the second. Like the Universal Game room I allow random postings. Be mindful though, the storyline must remain intact and the logic must be consistent with what I have presented as history. I offered the players who were here an opportunity to moderate and continue at their speed, then waited a reasonable amount of time for them to pick it up. Since no one did, I continue at MY speed. I reserve the right to modify the posts of those that don't fit or as has been said of me, 'to put words in peoples mouths' to keep the storyline consistent and flowing. 2.) Many emails have asked if others can borrow information from my story lines. The answer is, of course. As a history specialist on this site one of my duties is to help establish a unique history that does not follow what other sites are doing. I converse with the Retro's as I can and borrow details from their game and weave them into ours since they have a unique and interesting view of the SR world. I thank them for sharing that with us. It makes my job easier. That means any GM on this site can borrow and use any of the facts or history prompts that I am using. I will even add their game outcomes in the game to the sites HISTORY as I continue to chronicle it in the room six area. Once they inform me by e-mail of said outcome. (I don't have time to follow every storyline out here and will only deal with what impacts the historical line. What does this mean to the players? The players can have a large part in creating notable 'EVENTS' in this history of SR as we present it. As the other GM's or I present the news announcements and background notes as exclusives or game details, players may choose or NOT choose to act upon them. Like in life, either direction has an outcome that I adjust into the history I am developing. So to make it clear: What the characters do or do NOT accomplish is kept in memory by me and it INFLUENCES where the history of this site goes. Like most things the event may never appear again or it may appear later, like the Wildcat Lake episode, as events proceed. 3.) Is personal. I am not at 100% and I did warn everyone that this was not a problem I could easily rectify. I have good medical days and bad ones and I get on when I feel I am lucid, strong and clever enough to handle my duties. This will continue for the foreseeable future but that does not mean you cannot continue. I will not live forever and really don't expect too, neither should you expect me too.
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