Post by Pelch Gobwit on Jun 11, 2006 1:31:56 GMT -5
Is the "Newbie" run for 3rd or 4th Edition Players?
What criteria have you established as a rating guide for novice, moderate or professional class players?
What kind of move format are you thinking of using? (IRC, PBP, freestyle storyline, multiple choice, technical by the rules? In multiple choice, I have found that for really new players, you can write a story, stop at a point and offer each player three choices in their upcoming action and let them select. When all have selected then you move on. That is real simplistic but I am not sure how far you want to go.)
Are you going to use a pre written module or will you actually write one up in advance?
Will you do this in an 'official' game room or the UGR?
Have you consider creating the character sheets before you start and letting players select from them to save time, work and explanations? (This way you do not get too many of one type of player and you have a balanced group when you start.)
Which will you have a tendency to place emphasis on in your game mechanics, the storyline or the actual technical dice rolling/by the book/rules play? (To me what you are judging and HOW you judge it will have to be determined well in advance of the starting gun.)
Will you be testing the players to determine their LEVEL of commitment, especially if you get a lot of entries? If so how will you do that? If not I assume it will be first come, first served?
What is the purpose of your Newbie game? What goal are you striving for? Education, Bringing in New Blood? Training for the GM or the Players? Practice, Introduction, other?
"I will not be pushed, filed, stamped, indexed, briefed, debriefed, or numbered. My life is my own... I am not a number. I am a free man."