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Post by scawire on Nov 21, 2006 15:11:46 GMT -5
Micro does his best to move his leg out of the way of the round comming his way.
Combat Pool 7 (so 7 dice to dodge) TN 4+2 for spell sustained Tn=6 [dice=6][dice=6][dice=6][dice=6][dice=6][dice=6][dice=6]
rolls 4,6,6,4,3,1,5 2 success
Resist TN4L +2 6L(dodge successes count towards resit pg 113) Body 3 [dice=6][dice=6][dice=6]
rolls 6,4,6 (2 more successes for 4 succeses no Wound)
The snipers round is felt on micros leg as he enters the bus."AHH,that sniper just doesn't like me that much." Micro things as he hops his way onto the bus for what he hopes will be his final confentation with the mage.[rand=59954079698950365809401049242122965840607069829429612320974840534]
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Post by Braddoc on Nov 21, 2006 23:04:48 GMT -5
Seeing a gust of blood flashing from nowhere, Four-Eyes put his bandages down, and took his weapon, readying it to ..whatever...that's gonna start giving drek to Lucille or the cargo, not to mention listening to that truck the SWAT grenadier was driving
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Post by wolflet59 on Nov 22, 2006 10:05:13 GMT -5
Plenty going on in this round - apart from the sniper who is looking for targets. (Theres a trucker some 30 metres away, popping rounds in your direction. inbetween you and the bus)
The two actors bundle into the SWAT truck, doors slam and cthe 'crete gets a rubberising.. the SWAT truck squeals off - in the direction of monkey-man - away from the bus.
The sniper is looking for more prey, and would realise the doggies are about 100 metres away - they will be on him in two rounds, hmmm take a last couple of shots or to leg it?
Yahoo! looks like the wagon train has driven off the pesky varmints.. or are they just regrouping..
Thunder can see the IR movements as his own RV has line of sight to most people in the area - and an easy projection of the SWAT van direction once it begins to turn to take the road downhill..
Four-Eyes is feeling a lot better - even moreso once the van squeals away.. leaving only the mage behind - unless she is going to dive out of the bus at the last second as the doors are juddering shut. He covers the side of the bus. ..flamin windows are covered so not much to see on the inside.
Micro feels the fabric of his right leg being tugged - as he hops into the bus up the steps... that combat sixth sense tells you not to dawdlwe outside... inside he can just see the mage in her black leather coat moving her own position drawing another pistol.. Micro is faster than she is.. and he is invisible.
Now depends on what you want to do.. a walk will take you a few metres down the bus - probably close enough to hit the mage... or are you running ? (Hopping could be quick...) - this is close quater stuff - the emphasis is on Micro, as he is faster..
The Mage peers at the front of the bus for a second - Lucille hasnt jumped to her feet yet, then she moves down the bus a little, she had been a few seats from the front - now a couple more closer to the central side doors, that are creaking in an effort to close. She will have to stride over Hunter's body if she wants to leave
This is the beginning of the round, Mage and Micro are both moving - but both still have action(s) both treated as in partial as leaving/entering seats/doorway are cover if you are thinking of trying to blow each other away..
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Post by scawire on Nov 22, 2006 15:47:41 GMT -5
Micro begins to walk down the bus towards the mage Takes one simple action to aim at the mage then shots at her
(attacker walking +1TN,Sustaining Spell+2TN,Partial cover +4 TN (+7), Laser sight -1 TN, Aim 1 simple action -1 TN (I'd aim longer but can only aim for 1/2 your skill rating rounded down pg 107) ) TOTAL +5 TN =9 This pass
Pistol 3 +1 Combat dice=4 [dice=6][dice=6][dice=6][dice=6]
Rule of 6's [dice=6]
Rolls 3,7,5,3
"dame I missed." Micro thinks as his first shot goes into the armor of the sit the mage is behind.[rand=4984048917846795621760136379564685730147581637344157527733831151]
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Post by bythtron on Nov 23, 2006 0:58:31 GMT -5
*He slided out of the heli drone leaving it here it is then slides back into control of the rv. he flips the swtich and sends of rounds of fire towards the Sniper*
(leaving drone 1 simple action 2nd simple action slipping into the rv Bas tn to hit is 7 because i am full auto 3 rounds into a conceal spot. Then my secone action is firing)
Base TN 4,( Smartlink -2 TN, Partial Cover +4 Tn,+1 Tn for each round fired ie 3 rounds +3(for Full atuo) +3 has a -1 recole dedution of -1 so +2, Target stationary -1 TN), TN 7 3 gunnery and 3 combat pool
[dice=6][dice=6][dice=6][dice=6][dice=6][dice=6] 5,3,3,4,6,5 [dice=6] 3 *he watches the tracer fire from the lmgs threw his connection. His drones are closeing in. 3 rounds goe fleing towards the enemy.*
(Note for each 3 shot burst +3 power 7 to 10, +1 damage code for each 3 rounds So 7S turns to 10D)[rand=84359742375831836943585178041296215053367444790145244992438091003]
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Post by wolflet59 on Nov 23, 2006 14:15:15 GMT -5
Thunder flicks the switch and sends a line of autofire towards the grassy knoll (gnoll?) at the far side of the two logger waggons over the other side of the bridge.. theres a lot of lead hammering into the turf, planting a line of dirt-spouts towards the sniper's position.. looks like it is on target .. will the sniper be able to roll out of the way?
The trucker in the crossfire had already taken cover, and snuggles deeper into the turf with the autofire blazing overhead eek!
The doggie drones would be baying now, if they could bay...
Four-Eyes is waiting for the mage to bale out of the bus doors....
Micro walks quickly onto the bus - fires one shot at the mage who is in cover behind a seat, the bullet zings off the metal bars close to her ear..and Micro too takes advantage of cover...
Lucille stands as the shot is fired - assuming the mage has just dispatched the woodsman
You just done for Hunter !... and wades in towards the mage, four long strides, swinging the steel headed plas-bar at her..
313424 (I'M taking the numbers from the end of the last random sequence ..1-6 only..)
Because Lucille is only a bus-driver, she's not that hot when trying to collect the fare from unwanted passengers.. and she too hits the seating bars, sending a small crackle from the metal top of the club
end of phase 1...
the sniper has been holding his action and will no doubt want to perform in his cool collected manner, he has the time and has a good idea of where everyone is...
phase two will come around with Lucille Micro and the mage all very close on the bus.. Micro is fastest, the mage is no longer peering towards him - could be that she is more concerned with the orc attempting to batter her with the sparkler
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Post by Braddoc on Nov 23, 2006 22:17:21 GMT -5
Weapon in hand, eyes on the action, Four-Eyes almost knock himself out on the wagon as Thunder's RV's machine guns made him jump. Holy Drek!.. 'Hope that'll do it for that snipin' frag.
Shifting his view to the bus, where he heard a gunshot, Lucille was doing a few quick bounce to the mage and took a swing with...What's that? 'didn't know she cough fight..hell, 'didn't know she had a baton too!
Four-Eyes ducked a bit more into cover, and checked out the SWAT truck's position. It's bound to pass back...
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Post by scawire on Nov 24, 2006 0:26:12 GMT -5
Micro stops his walk as he gets a bit of cover for himself and lets go a second round at the mage. Since Micro hasn't had to dodge any bullets the first pass, he will use more combat pool.
(attacker walking +1TN, Sustaining Spell+2TN,Partial cover +4 TN (+6), Laser sight -1 TN, Aim 1 simple action -1 TN ) TOTAL +5 TN =9
Pistol 3 + Combat Pool 3 = 6
[dice=6][dice=6][dice=6][dice=6][dice=6][dice=6]
Rolls 4,5,4,3,3,3
Micro's bullet misses the mage by a long shot this time. "Oh well maybe next time." Micro thinks as he sees his shot miss the mage[rand=6764333717348247853525748503705926504814843419727278276661293676]
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Post by wolflet59 on Nov 24, 2006 8:40:56 GMT -5
Another shot goes off next to Lucilles ear - it was not the mage firing, she hadnt killed Hunter but she did have both pistols out.. Lucille's swinging with the sparkler stick had been a bit feeble, but unless the woman was able to dodge, she was going to get a shock..!
(sorry folks - I took partial cover into account for the melee attack and implied a miss - looks like four hits on the ladymage.. no minus's but better position standing to her taking cover in the seating.. she is obviously leaning on some of the metal that has been zapped for a 6S with four sucesses.. if you are OK after this.. you can plug Lucille as she is in your face, swinging the stick at you as you attempt to wriggle out of the way...)
The sniper ducks down from Thunders RV fire, along with most people in the path! This includes the driver and passengers of the SWAT van as it zooms through the field of fire, a bullet or two scratch the paintwork ..
Thunder notes some movement of the sniper - dodging back down from the fearsome spray - not much else for Thunder to do until next round - if the sniper reappears he will get another blast.. but I am confident that he is able to duck the MG fire sby spending a few combat dice..
The SWAT van swings past the RV fire, continuing on the road over the bridge - flashing its lights, to screetch next to monkey-man, and the rear door flies open..
Monkey man will attempt a real trid-special dive into the open side door next turn.. you can see his roll-flip-dive already going through his mind.
Micro missed this turn, Lucille hits, it is now up to the magess ... then Micro has his final action..
oh by the way, the sniper will know that the doggies are very close - crunchy undergrowth and flashes of gleaming metal are close...
Real action-trid stuff this ! The cameras are rolling, arnt they..?
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Post by wolflet59 on Nov 24, 2006 8:45:29 GMT -5
(as a cliffhanger, I am moving house next week so will be able to put in a post - you could get quite a lot done by yourselves.. depends on dodges in the bus .. I think the mage-ess may well get a drubbing with Micro getting a couple of actions in before she can react .. the others look to be regrouping - a few miles away? will they escape the hounds and the MG fire ? find out in the next episode...!)
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Post by scawire on Nov 24, 2006 16:47:30 GMT -5
(OOC Oh the mage delayed her action into another phase tricky girl)
Micro decides to give off one last shot this turn still walking he gets his best angle to make sure he will not hit Lucille. Takes aim and fires.
Pistol 3 + combat pool 0 total 3 TN 9 still
[dice=6][dice=6][dice=6] rolls 3,2,5
Micro's last shot misses the Mage. "Dam I over compisated to miss Lucille" Micro thinks as his shot misses again[rand=41822229427210715325992957027078769098626331433205138190453458058]
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Post by wolflet59 on Nov 25, 2006 6:58:12 GMT -5
Micro wishes he had pistol-whipped the mage-ess instead !
The mage seeing the danger of leaning against the metal seat supports, makes sure she is not touching any of it.. then lets rip into Lucille..
Another feeble shot from Micro goes bouncing around the innards of the bus...
the mages shot is hurried, under ordinary circumstances on the range the orc would now be squirting blood - but everyone has been moving and Lucille's strides are just enough to get her out of danger, and another loose shot bounces inside the plush interior..
after astrally percieving and drawing her gun in the first pass, now shooting Lucille, the mage seems out of actions - Micro and Lucille too...
She looks at the floored Hunter, and begins to lower her pistol to point at his head.. Drop-em - or your freind will get it.. She isnt there yet... but if the mage is not stopped - she will be able to kill Hunter with ease one success only required, just an execution..
Now it is up to you Micro, If you are feeling lucky punk.... thing is, YOU aint in the firing line and between you and Lucille you should be able to take her out after she has dispatched Hunter, but can you take the guilt.. its not as if you know the guy very well anyway.. aww the descisions! bearing in mind you havnt hit in three shots - and she dodged Lucille as well.
So it is up to Micro to call the shots (he he - call the shots!) You would have to KO the mage as she would need only one sucess to dispatch Hunter. Hey, no pressure!
now THATS a cliffhanger
Over on the road the SWAT truck is about to take on board another passenger - who is just about to perform his best dive into the slowly moving vehicle stunt for the trids...
A dirtbike starts up close to where the sniper was positioned.. are the doggies quick enough to chase a bike? Is there anything else that Thunder can do in this coming round.. as far as he is concerned, there are enough people in the bus to sort out the mage-ess it is up to you to make sure the road is safe Thunder..
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Post by scawire on Nov 25, 2006 17:23:30 GMT -5
"You drop it. I'm not leaving you bleed you will be dead if you shot!" Micro says to the mage, knowing now that the bus door is closed he drops his Imp invisablity.
Micro will use a complex action to get out all the words he wants said "He means nothing to me but if you kill him I will make sure you are dead too. Now drop your gun."
"I'm after power not friends what do I care." Micro thinks as he waits for the mage to responed one way or another
Micro will wait until his 2nd pass for an answer if none come he has a plan ready.
Spell defence dropped to 5 dice this turn (3 sorcery 2 Pool)
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Post by bythtron on Nov 26, 2006 19:14:27 GMT -5
*The drones zip in closing closer in on the trap. If this doesn't work then my planes or out the window. He using his one simple action to leave the rv and another to enter the heli drone. Next turn he was going to go hunting the bike. Since he knows he can out run the bike in the chopter*
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Post by Braddoc on Nov 26, 2006 23:02:09 GMT -5
From under the wagon, Four-Eyes noticed yet another passenger getting on board the SWAT truck Drek, that trid crew is on that truck! That recording gotta show that we got attacked first.. Raising his weapon to eye level, the painkillers made the pain so far away, he align the sights at the driving SWAT Grenadier, waiting for him to get closer.
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