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Post by Mr. Johnson on Dec 13, 2005 8:47:05 GMT -5
when the site started I had made a rule that characters did not have to be build according to Shadowrun rules if members didnt want to, but that the final desision was left up to the GM. I did this because I was removing Karma from the equasion which would have removed the need to use Karma to boost your character. This was done simply because when this site gets even bigger, I wont have the time to make sure that so and so is spending the correct amount of Karma from their character sheet when increasing there characters ability. (it also reduces the "Joe Shmo" who ran one camapign and is now on the same toughness level as superman) so, should characters have to be built by SR rules or keep it the way it is now. as a last second thought, the ability to create your imagination (without restrictions) can also allow for better rollplay
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Post by krondax on Dec 13, 2005 14:30:00 GMT -5
um, which is yes mean and what one does no mean?
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Post by phantom5656 on Dec 13, 2005 14:54:01 GMT -5
I have 2 thoughts on this. One, is that characters must be legal, at least at first, until the GM ok's your "upgrades". The second, on a related note, is that if you're going to be superman, you must have a kryptonite which can reduce or completely negate your bonus(es) temporarily (ie. severe allergic reaction to an uncommon item and adjust the penalty as needed).
This system is more or less built into the sr4 char gen system, so i'm just tweaking the rules a tiny bit.
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Post by Mr. Johnson on Dec 13, 2005 17:30:09 GMT -5
um, which is yes mean and what one does no mean? the actual question is " Should members be allowed to create "illegitimate" characters?" Phantom, good point, but since weve kinda done away with Karma only cause it would be too much of a hassle on myself and my Corps to keep track of everyones character sheets to make sure that there not just makin themselves into gods newayz, Reputation is only controled by me and all it really purchases here are contacts (Myself and the Corps had come to a thought that GMs could also use reputation for their campaigns.. the more rep you have the more info youll get BUT the neg is the more rep you get, the more you may be hunted) so.. if I say its ok to make whatever you want from the get-go.. I dont have to worry about keeping track to make sure they havent changed their char to a God.. a GM will see it at the beginning. I do like your thoughts about the "if you're going to be superman, you must have a kryptonite" but i would leave that to a "how to be a good(or better) roleplayer" section.. this hasnt been built yet but it will be soon
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Post by wolflet59 on Dec 13, 2005 17:31:05 GMT -5
Used to play heroes - having hunted or enemies was a real pest - the crap baddies would turn up at awkward moments - or you had to work hard to avoid the authorities.. a single obscure allergy should be worth F-all!
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Post by wolflet59 on Dec 13, 2005 17:31:55 GMT -5
Adapt the rules but dont be silly !
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Post by Xenomarch on Dec 13, 2005 18:10:07 GMT -5
superman characters should be earned not handed out, we are not playing Marvel or DC
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Post by Mr. Johnson on Dec 13, 2005 21:41:36 GMT -5
once again tho.. in order for a person to "earn" a super character, we have to find a method of rewarding them to allow the boost.. and trust that one of their stats wont "oops" up 1 notch...
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flext
Squatter
Jair Danen
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Post by flext on Dec 14, 2005 0:06:20 GMT -5
I haven't plaed here much at all and i don't know waht really happens. but in my opinion it hsould be all roleplaying, and with a medium like this roleplaying seems more importnt. Good roleplaying is knowing when your character may have to mess up. Playing your character as someone who is not perfect and has flaws is one of the best aprts about roleplaying.
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Post by Mr. Johnson on Dec 14, 2005 11:29:40 GMT -5
i couldnt have said it better flext... well done..
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Post by Falindraun on Dec 15, 2005 23:08:48 GMT -5
i like creating my chars by the rules cause that leaves me wanting something to upgrade later
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