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Day 2
Jun 30, 2006 16:45:35 GMT -5
Post by Braddoc on Jun 30, 2006 16:45:35 GMT -5
(Ok, moving forward then)
The day is mostly spend sleeping eating and watching the trid (Short of Xeno and Jorinda, who also met with Blicks). At 6:00 in the evening you ll go down to the bar/restaurant of the hotel for your supper; soy-soy, trout-flavored. The taste could be better, but the green vegetables makes up for it.
In the middle of diner Lance comes in "I hope you all at a relaxing day, right?...Anyway, Ed is working on the plumbing, he's still got an hour or two to work, then he'll leave. It should be calm..after the shootout last night, the cops are gonna be on the edge, so I doubt anybody will try to do something stupid. Everything's set? I got to leave town for a few hours, I got a meeting somewhere, I'll see you guys later." He turns and leave the room, leaving you all alone, only the same bartender as last night is present, watching the football game on the trid.
You can decide to go to the store after Ed comes back from it, or right now.
(Jorinda, if you decide to go get some dinner with Blicks I'll open another thread.)
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Day 2
Jun 30, 2006 23:29:51 GMT -5
Post by Xenomarch on Jun 30, 2006 23:29:51 GMT -5
((Hey! No hitting on my employee. You feed 'im you pay for 'im ))
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Day 2
Jul 7, 2006 20:31:50 GMT -5
Post by Braddoc on Jul 7, 2006 20:31:50 GMT -5
(Sorry for the delay, had to check on somethings first....since Porter didn't show up on the boards for almost a month, he'll tag along but won't be doing anything grandiose for now.)
Gunther and Xeno takes the first shift while Jorinda and Porter takes the second. After supper, Gunter and Xeno goes to the store, where Ed is busy working on a waterheater tank in some little wardrobe like room "Hey guys, the water 's closed for tonight, don't go flushing the toilet or washing using the sink, it'll work for a few seconds, 10 to 15 tops. 'Better keep it for the soycaf instead."
About 90 minutes later, Ed comes to meet you in the closed room "Ok, I'm done for tonight, I'll leaves my stuff here, so feel free to watch the trid of get some sleep if you want. Mr. Liepold, the bed ain't designed for the weight of a troll, so I"m sorry but don't lie on it...oh and there's a deck of cards in the first drawer too if you want. Have fun now." With that Ed leaves the store, gets in his car and drives the long drive toward the hotel. =======
Around 10:00 you see a small blimp-like drone landing in the parking lot out back. Blicks gets out of the van parked in the far corner of the parking lot and blows out the air from it, before getting back in his van. At the same time, Xeno gets Blicks' report. "Xenomarch, LoneStar left the farm around 7:00 and the people living there when to bed an hour later. There was also a patrol car that came and drop an ork there around 7:30. He had a shotgun, I guess it was the one that got arrested on bogus charges. I also did another round in Redmond. It was pretty calm all day and most of the evening, I did spot some people moving around, but nothing of real interest, by the way there were dressed they looked more like hobos and bums than gangers. I'm going to bed, I'm be in my van if there's anything. I'll start back around 6 tomorrow morning. Have a good night." You see Blick sitting in the driver's seat, then he seems to lie backward, probably lowered his seat to have an horizontal surface to sleep on.
[whisper=jblack,Braddoc] At the hotel, things are boring; no one came in tonight to drink, and Hank seems more concentrated on the football game than with you "Huh?..Oh sorry...if the Seahawks win this one, I"ll make 150 Nuyen and finally get one good pick on my football pool." He'll serve you drinks, but won't really talk with you or Seer. Time passed slowly until at 00:25 you and the Seer make your way to the store for your shift...As you turn the corner, you see 2 parked cars out front of the store, then you hear a gunshot, breaking up the until-now silent night.[/whisper]
The shift is, again, calm. Around 00:20-25, 2 sedans parks themselves in front of the store, each car takes about 3 parking spaces each, the drivers obviously never took driving classes in their lives. 5 people, all seemingly human, came out of each car. All are dressed in the latest barrens fashion. One opens up a trunk and takes something, the camera moves before you can see what it is. When it comes back, there are only 6 people in front of the store. Seconds later, you see 2 people appearing out back, moving toward Blicks' van. One reach out to open the driver's door, when a flash comes from the missing fence section, sending the man on the van, and on the ground.
The other one ducks and pulls out a weapon, firing at the missing fence section. Out front, the others ducks as well when the shot is fired, then a second, at the group out front, but one was slower; his upper body gets hacked to bits before falling down on the ground, dead. The others pulled out pistols and SMG, and exchange fire with the other lone gunman, who seems to be hiding behind the wooden fence at the right side of the camera's view. The remaining man out back get hits, falls to the ground but is still alive..but a few flashes from the darkness afterward, you're sure he won't be getting up soon.
Out front, one man have the brilliant idea to fire a burst at a window, blasting it to bits "INSIDE NOW!" He gets in followed by another one, who is hauling a small crate of somekind. One picks up what seems to be bottles with pieces of cloth hanging from them inside the open trunk and gets inside, but trips and falls right on his bottles, breaking them. The forth one moves in, but a shell gets him in the head. The fallen man fires a burst of his SMG at the lone gunman,, breaking another window...then transform into a ball of fire. He twists and turns and he screams, trying to get up, totally panicking. 2 remains outside, using a car as cover, shooting over their heads.
Meanwhile the first man in and the one carrying the crate move behind the counter, more or less in view on the camera inside the store. "C'mon, light it up!" "I'm trying, I"m trying!". The first voice seems stressed, but cool.. The second one seems taking over by panic. "Ok, I got it!" "Pass it over and light another one!"
The gunman outside fires at them; the counter and the wall taking the hits.
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Day 2
Jul 7, 2006 22:35:23 GMT -5
Post by Braddoc on Jul 7, 2006 22:35:23 GMT -5
perception:
Man 1 (with the SMG)
[dice=6][dice=6][dice=6][dice=6]
Man2 (lighitng the second cocktail) [dice=6][dice=6][dice=6][dice=6] rule fo 6 [dice=6]
reaction Man [dice=6][dice=6][dice=6]
Man 2 [dice=6][dice=6][dice=6]
They don't see you, and you got the drop on them [rand=04523972225544559597827104135348879643707331827275815471042223566]
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Day 2
Jul 8, 2006 6:21:39 GMT -5
Post by Xenomarch on Jul 8, 2006 6:21:39 GMT -5
At the first sounds of gun fire, Gunther directs Xenomarch to call first Lonestar, then Blick to check on him, then Jorinda and Porter. Dialing Lone Star: " Hello, This is Walter Mondale and I'd like to report a break-in at (insert Store Name and Location). The bastards have automatic weapons and are threatening the life of several prominent Council Members and their staff." Dialing Jorinda: " Hey Jorinda, Come join the fireworks. We got several nasties attacking the Soy-Cream shop. Would you please assist." Dialing Blick: " Record the action going on here. I may need a witness to my innocence. Oh and get yourself to safety, I guess." " Roof. Sniper. Copy." Wake up Xeno. It's time to come out and play.1) Stealth to back door - [dice=6][dice=6][dice=6][dice=6][dice=6][dice=6][dice=6] = 5,5,5,4,3,3,2 2) then stealth out the door - [dice=6][dice=6][dice=6][dice=6][dice=6][dice=6][dice=6] = 5,4,4,3,3,3,2 3) then climbing and stealth to roof - Activating Climbing Claws [dice=6][dice=6][dice=6][dice=6][dice=6][dice=6][dice=6] = 4,3,3,3,2,1,1; [dice=6][dice=6][dice=6][dice=6][dice=6][dice=6][dice=6] = 5,5,4,3,3,2,2 4) then perception to find Sniper. - Activating All Visual Cyberware, [dice=6][dice=6][dice=6][dice=6][dice=6][dice=6], Rule of Six [dice=6] = 8,5,5,4,3,2[rand=428457827333564532003215783377951325987497344116613924930037263827]
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Day 2
Jul 8, 2006 12:59:38 GMT -5
Post by jblack on Jul 8, 2006 12:59:38 GMT -5
Relaxing at the hotel, Jorinda tracks down a spot where she gets a good view of the store. She sees the car driving up and commits both the car and the plate or any other identifying marks. Probably was stolen, but it was worth a try anyway.
Her phone rings. It was Xenomarch, inviting her to join the little party. Looks like she was going to get to use her pea shooter after all. "Be there in five or fewer." She says, and hangs up. She runs to the hotel's exit, and tries to sneak up on the attackers. They would be expecting resistance from the front, not behind them. She goes then to find some cover.
(Please roll for me)
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Day 2
Jul 8, 2006 16:48:31 GMT -5
Post by Braddoc on Jul 8, 2006 16:48:31 GMT -5
Gunther
The first molotov flies out in the air, and ends up hitting a window high near the ceeling, breaking it (but not enought to break it all up), sending just a little of the flammable liquid outside. The second one seems more calculaed, as it flies off and explosed right under the parked car right outside the already broken window.
init Man 1(SMG guy) [dice=6]+3=9
Man 2(near the molotov crate) [dice=6]+3=4
Man 1 will tunr around and fire off 2 burst at you first burst (Uzi III at 7M, 7S because of burst) [dice=6][dice=6][dice=6] pool [dice=6][dice=6] rule of 6 [dice=6] only one hit Second burst [dice=6][dice=6][dice=6] pool [dice=6][dice=6] rule of 6 [dice=6] 2 hits damage up to 7D
============== Xenomarch
Blicks: "What the frag is happening..ok yeah "I'll record things..holy frag, my door is covered in blood! what the frag!"
You manage to get out to the door and outisde without alarming anyone, but as you climb to the roof, thanks to your cyber ears,you can hear movement, from to broken fence, going to the right of the store, still protected from normal view by the fence. As you arrive on the roof and start looking for the sniper, you can see a heat signature, a running Ork packing a pump-action shotgun, going away from the store, toward the road, where a parked pick-up awaits about a mile away, there is another ork near the side of the road, shooting at the men near the vehicles. He reached for his ear, then begin to move backward, toward the truck, still shooting at the cars and the men.
The men hiding behind the vehicle seems to be caught by panic, as 2 gunshots can be heard, coming front the other side of the street, something like a bottle breaking, then another can be heard, you can also see a heat source poping out out front, it's pretty close ot the roof. ========= Jorinda (rolls talked over IM) Stealth 3+all pool (8) [dice=6][dice=6][dice=6] rule of 6 [dice=6][dice=6] You managed to get behind a pile of trash bags and thrash cans from the diner sitting near the sidewalk, you're place right out front the sotre, thanks to the chaos that is happening, you were not spotted.
Taking out your pistol, you take aim at their car, more a s a way to get their attention than actually shooting at them first shot [dice=6][dice=6][dice=6] pool [dice=6][dice=6][dice=6][dice=6] second shot [dice=6][dice=6][dice=6] pool [dice=6][dice=6][dice=6][dice=6] rule of 6 [dice=6]
The gel rounds splat on the car, the men outside seems taken over by panic, stuck beween a shotgun towing person and someone else fro across the street. Then a flash of fire appears from the inside of the sotre, near the ceeling, breaking slithly a window. Another flash appears, this time under a parked car in front of an already gone window.
With your low-light vision, you can see someone, an Ork packing a pump-action shotgun, making it's way from behind the fence at the right of the store, he's moving backward, still shooting at the humans pinned-down in the parking lot in front of the store.
One man gets inside a car and starts the engine, the other makes it way to the passenger's seat, but is hit in the leg. He did manage to drag himslef inside the open truck, before the driver spits away and drive southway, turing left on the main, where pretty much one thing can be found that the end of the road: Redmond.[rand=90921208339272919634182145874225921554269193211326547509889753196]
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Day 2
Jul 9, 2006 1:40:57 GMT -5
Post by jblack on Jul 9, 2006 1:40:57 GMT -5
Jorinda smiles as the rounds hit their mark. That training she'd gotten was worth every cred she'd spent, especially since she actually hadn't, but had convinced the odious Four Eyes to pony up the cred so that they could train together.
The guys were hurt, but it wasn't her doing; she'd only been trying to dissuade them, which seemed to have worked because they were leaving now. She watches the car drive off, heading to Redmond. Gangers again, more than likely. Question was, who were the pricks working for? Trying to capture one of them alive might actually be a good idea...if they could pull it off.
(How many guys are left?)
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Day 2
Jul 9, 2006 16:22:08 GMT -5
Post by Braddoc on Jul 9, 2006 16:22:08 GMT -5
Jorinda
There are only 2 remaining they are inside the store...there's an ork with a shotgun running away to the right, following the road, reloading a shotgun while he's at it. He seems to be going to a vehicle about a mile off. ============== Gunther (yeah you're right.forgot about the recoil thing..the Uzi got a gas vent II..so only 1 bullet hits you out of the 3 of the second burst...as for putting your arnoured jacket when the shooting started, I emplied you already had it on when you came for shift duty...and did you count in your dermal armour?..Not that it matters, since the bullets didn't hit you..your TN was 1 anwyas with it..so all sucesses)
The gunman flies out, falling down a few feet from the window, right near the still burning but dead ganer, his leg catches on fire, as he started tapping it, trying desperately to take out the flames. Outisde, the 2 man still alive jumps in the non-burning car, one of them rides in the open trunk, the car spins around and drives off, leaving thier buddies behind
((From your post, you're attacking the remaining man with the Uzi, but you're using it to hit him in melee, right?...since it's like a club, it's defaulting to your edge skill, which adds a +2 to your TN, so there's another dice to roll, I"ll roll it for you) [dice=6] (so you only got 1 success)
The man tries to dodge your attack pool dice [dice=6][dice=6][dice=6][dice=6]
your amr swings around, but the man ducks, easely evading your attack. The man reach for a molotov in the crate, and lights it up.
next round [dice=6]+3=8
[rand=7317880894361308053302567481017915215239450727988787542965220012146]
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Day 2
Jul 9, 2006 18:27:52 GMT -5
Post by jblack on Jul 9, 2006 18:27:52 GMT -5
There were only two attackers now, inside the store. Jorinda runs to the door, not wanting to miss the party. More importantly, she was hoping the guys would keep them alive. Maybe they'd be able to get some info from them.
With her gun still drawn, Jorinda opens the door and checks the location of the two remaining gangers. If they're not shooting at her, she will walk in.
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Day 2
Jul 9, 2006 18:46:14 GMT -5
Post by Braddoc on Jul 9, 2006 18:46:14 GMT -5
Jorinda
Inside the store, looks like a war zone; there is one man trying to take out the fire lowly burring his right leg, near a corpse, in the middle of a pool of spreading fire. He seems more worried about taking out the fire than with you.
Behind the counter, there is another man, holding a lid Molotov cocktail, while Gunther is in front of him, his back facing you. The troll is holding a Uzi II, but he seems to be using it as a makeshift club than a firearm. There is another fire source near the celling, between the shot-down window facade and another broken, but still standing window.
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Day 2
Jul 9, 2006 19:06:32 GMT -5
Post by jblack on Jul 9, 2006 19:06:32 GMT -5
Initiative [dice=6] + 5 = 9
Entering the store, Jorinda sees that there are only two left, and one was too distracted putting out his fire to take any sort of notice of her.
On her turn, she will move to where the guy with the burning leg is, point the pistol at him, and tell him in not so polite terms to stay still.
[rand=51833885646564793749772610731040397120063924797210709603730379313]
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Day 2
Jul 9, 2006 21:45:03 GMT -5
Post by Braddoc on Jul 9, 2006 21:45:03 GMT -5
Jorinda enters the store, and points her Lightfire toward the man with the burning leg "Don't move fragger!"
"Frag off! My leg's on fire!" The man continues to tap on his leg, the fire finally being put out, only a few small candlelight light remains.
The other man holding the Molotov's breathing hard; he's clearly in a state of panic.
"Put your guns down and let us out man, or I'll burn this dump" He raised his arm, ready to trow the cocktail to the ground.
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Day 2
Jul 9, 2006 22:28:06 GMT -5
Post by Braddoc on Jul 9, 2006 22:28:06 GMT -5
Willpower [dice=6][dice=6][dice=6][dice=6] rule of 6 [dice=6] rule fo 6 [dice=6]
The man kicks the crate, sending the remaining cocktails rolling down near the counter . He then trow his lit molotov on the counter creating a massive wall of fire. "Hope ya' burn Drek!" He runs off in the back room, exiting the store via the back door, using the fire as shield to cover his escape.[rand=197192159432162734701906352740942207497024878599569101811044500664]
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Day 2
Jul 9, 2006 22:46:33 GMT -5
Post by Xenomarch on Jul 9, 2006 22:46:33 GMT -5
Jump onto the exiting idiot. Athletics: [dice=6][dice=6][dice=6][dice=6][dice=6], Rule of Six [dice=6] = 8,4,4,3,1 Missed by 2 Meters, then draw Stun Baton and Attack Initiative: 7+[dice=6] = 8[rand=09663107593114328679365430451850563448232941369694676142758740457]
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